It seems like the scandals surrounding the development of Marvel vs. Capcom: Infinite aren’t thinning out any time soon. This time, it’s concerning Capcom’s oft-questioned downloadable-content strategy. A YouTuber claims to have spoken to Capcom employees, and has compiled his brief but scathing investigation in a short clip.
Regarding details about the game’s development — according to Liam Robertson’s sources — some of the DLC planned for after the release was actually finished months before the game’s own release. Specifically, he mentions Monster Hunter and Black Panther, available October 17th alongside additional DLC fighter Sigma. But rather than release them with the game’s premier, Capcom made a decision to hold them back and sell at a later date as DLC.
What’s more, the video’s sources postulate a major reason for the game’s marred development: a low budget. The sources estimated that MvC:I‘s bank is about half of Street Fighter V’s DLC content — not even that of the base game. Seeing as many of the assets were recycled, the video mentions that nuggets like Chun-Li’s face were a result of poorly-optimized assets for the newer game.
While additional sources don’t corroborate this information yet, stay tuned to SRK as more news develops around this subject.