Marvel and Capcom discuss how they brought the gameplay to life in Part 3 of Marvel vs. Capcom: Infinite BTS

By on October 2, 2017 at 6:00 pm
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Marvel Entertainment’s behind-the-scenes look into the development and creative process of Marvel vs. Capcom: Infinite continues with Part 3, “Bringing the Game to Life.”

Once again, the game’s producer Mike Evans and Capcom Associate Brand Manager Brett Elston are joined this time by the Senior Producer of Marvel Games, Danny Koo, who specifically touched on something that’s proven to be a rather polarizing topic in the community: the new character themes.

“[The] Capcom side has their original theme music, and the natural course of action is to remix them and bring it more current, and on the Marvel side, we have decided that it should be classical influenced with rock, to make it more cinematic modern. With that in mind, we worked with the audio director and composer in Japan [Audio Director Kaori Oshima, Sound Designer Hiroshi Tamura, Audio Associate Producer Koutarou Hosoka and Kutan Kanno, who was in charge of sound design and implementation] and tried to understand each character’s personality in how we craft each piece.”

We also get a look at the original storyboards and initial animation from one of the first scenes in the Story Mode: where Ultron Sigma is fending off both Iron Man and Captain America during the initial battle we see in Xgard 88 days after the Convergence.

Evans then speaks on tuning the characters to ensure authentic gameplay, and the desire to push the game’s graphics forward on a new generation of consoles. This lead to the decision to abandon Marvel vs. Capcom 3‘s internal MT Framework engine to make full use of the graphical power of the Unreal Engine, which is seen in many top modern games in the fighting genre. They also discuss the wealth of modes in the game, which is much more robust than what Street Fighter V currently offers.

Brett Elston closed the piece by driving home how central Marvel’s six Infinity Stones are central to the entire MvC:I experience.

“So the Infinity Stones are central to everything in the game. They are a huge gameplay component, like when you strip all the story away, and you just get down to the nuts and bolts of this 2v2 fighting system — even after you pick your team — you still need to pick a Stone that either accentuates one of your strengths, or makes up for a weakness that you think your team might have.” Evans also added that, “The Infinity Stones are a huge core pillar to the gameplay. It’s one of the main aspects of the game that is really pushing it forward, and is different from anything we’ve done in the Versus series. We’re really excited to see how players take that, and just, you know, expand on the creativity and develop their own unique playstyle with the Infinity Stones.” You can see the entire 3-minute clip below, as well as links to the previous two parts of this series.

Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One and Steam PC.

Source: Marvel Entertainment

Oklahoma-based freelance journalist who enjoys fighting games of all sorts. When he's not grinding out setups, he enjoys watching anime and wrestling.