Early jumping heavy punch alters your trajectory and hurtbox in Street Fighter V, can avoid chip-death scenarios

By on October 2, 2017 at 5:00 pm
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Here’s the scenario: you have a pixel of health left, no meter to spend, and Street Fighter V‘s Akuma does his Critical Art in an attempt to kill you with chip damage. What do you do?

KaZey77‘s found a surprising and creative answer for this situation: certain characters can do an early jumping heavy punch and completely avoid the super all together. For these characters (Ken, Ed, Bison, Vega, and Nash. This also applies to Laura’s jumping heavy kick), this technique alters their jump arc and hurt-box just enough to shimmy out of the situation.

Source: KaZey77

Hey, I'm just a 3D-head in a 2D-world. I like pretty much all FGC stuff, and I really like hearing about the way people think about games.