After covering the game’s combo system, Unequalled Media’s Tyrant is back with episode 4 of his Marvel vs. Capcom: Infinite beginner’s guide, this time looking at movement and wavedashing. One of — if the not the most important — aspects of any Versus game is proper movement. While it’s an essential component of any fighting game you’re trying to play, in a game filled with traps, projectiles, full-screen hit grabs, Dark Spells, Flame Carpets, flight, air dashes, teleports, Drones, Infinity Stones, the ability to tag in your partner at any point off of any move in your arsenal, as well as the occasional Flora Colossus… it’s in your best interest to know how to get around the screen as quickly and efficiently as possible.
After touching on the basics of both directional and two-button dashing, Tyrant moves on to the concept of wavedashing, which involves canceling your two-button dash, into a down or down-forward directional input, with each character having a different timing and rhythm to their wavedashes that will require some Training Mode time to fully utilize. However, there are two rather “dark” exceptions to this form of movement on the Capcom side of the roster. Darkstalkers representatives Morrigan Aensland and Jedah Dohma — true to their original series — possess unique “hover dashes” that will immediately force them to leave the ground, automatically putting them in a flight state which, while limiting their overall ground mobility, allows them trickier mix-up opportunities that are not afforded to the other 28 characters.
Next, Tyrant moves on to aerial movement, which includes normal and super jumps, short hops (reminiscent of The King of Fighters or Persona 4 Arena, and are new to Infinite) as well as air dashes and flight, depending on the character. You can see the full video below, as well as links to Tyrant’s previous episodes.
Source: UM Tyrant