ARMS 3.1 patch adds character tweaks and a new playable stage for Versus Mode

By on September 29, 2017 at 7:00 pm

ARMS version 3.1 patch is now live on Nintendo Switch. The patch is mostly dedicated to balance, adjusting some of the properties of the existing cast.

One new thing that the patch does bring though is a new stage for versus mode. While the “Sparring Ring” stage technically already existed in the game — it was the stage used during Warm-Up minigame — this is the first time that players can actually chose to fight on the stage.

The “Sparring Ring” can be selected in Versus Mode, and will also be available in Ranked Matches. The stage will feature the song ARMS Official Song (Electro-dance Ver.) as its background music.

Other than this, the patch also addresses some bugs with Hedlock Scramble and 1-on-100 rewards online.

Those interested can check out the complete patch notes below.

ARMS 3.1 patch notes
  • The versus stage Sparring Ring can now be selected.
    • It’s a square stage without gimmicks, used in the Warm-Up minigame.
    • Enjoy some serious bouts while enjoying the soundtrack of the ARMS Official Song (Electro-dance Ver.).
    • Sparring Ring will also appear as a stage in Ranked Match.
  • Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
  • Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
  • Adjusted some fighters and ARMS as shown below.
Fighters / Arms Adjustments
Ninjara After getting some advice from a Ninja College alum, distance traveled when performing a mid-air mist warp has increased. Mid-air mist warp” refers to the ninja technique performed by dashing after jumping.
Sparky Increased retraction speed.
Megawatt Increased extension speed.
Slamamander Increased extension speed.
Decreased retraction speed.
Biffler Increased retraction speed.
Blorb Increased retraction speed.
Adjusted how damage multipliers for Rush attacks function.Total damage when connecting with all hits is unchanged.
Funchuk Increased the time span from exceeding a target until retraction.
Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
Fixed issue during online play when Rush damage would increase under certain conditions.
Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
Clapback Decreased Rush attack damage.
Chilla Decreased curving.
Decreased homing.
Decreased speed of charge attacks.

Source: Nintendo

Shoryuken's long time news hound. When not writing for SRK's front page, D3v spends part of his time helping run tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.