DisplayLag tests Marvel vs. Capcom: Infinite for input delay

By on September 22, 2017 at 9:00 am
hulk_marvel_vs_capcom_infinite

One of the biggest concerns with any new fighting game these days is the amount of input delay the game may have. Certain games, such as Street Fighter V and Tekken 7 have launched with — compared to older titles on previous platforms — massive amounts of delay. While this has been adjusted in the former of the two, there’s still the fear of any new game having input latency, especially since it seems delay levels have gone up across the board these days.

With this in mind, DisplayLag has produced a video showing off their testing of Capcom’s recently-released Marvel vs. Capcom: Infinite. The good news is that the game isn’t plagued by the input delay that Street Fighter V had at launch; the average amount of delay that MvC:I has on PlayStation 4 is a manageable 6 frames of delay. This is seemingly in line with other modern fighting games, as both Injustice 2 and The King of Fighters XIV also have around the same amount of input delay, and is still lower than Tekken 7. More importantly, this is lower than what was recorded in the Story Demo from June.

Take note that the test below was conducted on the PlayStation 4 version, which is the tournament standard. Whether or not the PC version can have less delay when v-sync is turned off has not yet been tested.

Source: DisplayLag

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time running tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.