Back at Evo 2017 last month, French fighting game player Kayane caught up with the producer for the upcoming Dragon Ball FighterZ, Tomoko Hiroki, along with Arc System Works’ director Junya Motomura to discuss a variety of topics related to the game.
On the subject of releasing the game on the Nintendo Switch, which already has seen some fighting game action in the forms of Ultra Street Fighter II: The Final Challengers, ARMS, and the upcoming Pokkén Tournament DX, Hiroki noted that they couldn’t really say anything about that situation. “However, we do know that we would like our Switch users to focus on our first Switch title: Dragon Ball Xenoverse 2. After the release of Dragon Ball Xenoverse 2 on the Switch, [which comes out on September 7th in Japan, before launching worldwide on the 22nd] then we will start considering whether we should have Dragon Ball FighterZ on the Switch.”
On the subject of cross-platform play, as well as the recent partnership between Capcom and Bandai Namco Entertainment to improve the quality of online infrastructure for titles like Street Fighter V, Kayane questioned Hiroki about the possibility of cross-play for Dragon Ball FighterZ. “At this time, we don’t have any plans for this game to go cross-platform. We would first prioritize on unlocking each platform’s respective features with the game.”
Lastly, Motomura spoke on what’s been the most difficult challenge when creating this project. “Probably the hardest thing is to make the character as close as possible to the original animation, however the modelers have done a tremendous job to make it happen. Another thing is developing the character’s battle characteristics, while at the same time not breaking their original images. We probably spent the most time in perfecting those two aspects.”
You can see the entire interview below — which includes the developer’s policy on GT and Super characters, when development discussions began, the future of the Xenoverse series, why they chose a 3V3 format over 2V2 or 1V1, and much more.