ChromeAlchemist demonstrates how “light armor” works in Marvel vs. Capcom: Infinite

By on August 4, 2017 at 12:00 pm

Recently, we shared some extensive gameplay notes for Marvel vs. Capcom: Infinite by veteran player Olaf Redland. In this notes, he detailed an interesting new armor property for Nemesis. In the test builds, Nemesis’ moves have a sort of “light armor” property where they can absorb a number of light attacks, but not heavy attacks.

Now, ChromeAlchemist has put out a new video further detailing this new “light armor.” In the video below, he demonstrates just how Nemesis’ normals work, tanking any number of light attacks from his opponent, but not heavy attacks. In addition to this, he also demonstrates how using the Space Stone’s Infinity Surge produces the same armor effect, again absorbing light attacks, but not heavies.

Take note that this does not totally replace the regular the armored states as seen in the previous games. While ChromeAlchemist hasn’t tested Hulk, Olaf Redland has stated on the r/MvCI subreddit that Hulk’s specials still do have more traditional armor.

Source: ChromeAlchemist (Twitter)

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time running tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.