Learn more about how Marvel vs. Capcom: Infinite actually plays with Olaf Redland’s detailed notes

By on August 3, 2017 at 12:00 pm

While we’ve done a lot of coverage on Marvel vs. Capcom: Infinite, we haven’t really covered too much about how the game actually plays. Even though there’s a Story Demo out, it still isn’t the best place to learn about the game, and its cast.

For those interested in MvC:I’s gameplay, veteran player Olaf Redland has put together an extensive Google Doc with his notes on the game’s systems as well as how certain characters play. Regarding the game’s systems, the notes confirm things we already know — such as the return of the combo system from the games prior to MvC3, as well as a variant of MvC2’s undizzy system. In addition to this, he also notes some new things, such as a new hit state he’s calling “slam,” the new “light armor” state, as well as the new perfect pushblock system that reflects projectiles, reduces chip, and possibly also block stun. In addition to this, he also lists what is currently known about all effects of the five currently revealed Infinity Stones, with a slot reserved for the Soul Stone when it’s eventually revealed.

As for characters, he’s still completing the notes. Currently, he has extensive notes on Gamora, Morrigan, and Nemesis. These include all the move inputs for Gamora, as well as the new moves and properties for the latter two returning characters.

Olaf states that he plans to continue updating this based on people’s comments. Any other players with question should hit him up on Twitter. In the meantime, you can check out his complete notes here.

Source: Olaf Redland (Twitter)

Shoryuken's long time news hound. When not writing for SRK's front page, D3v spends part of his time helping run tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.