Just because the game isn’t out yet doesn’t mean that players aren’t trying to figure out advanced tactics for Marvel vs. Capcom: Infinite, via its Story Demo. Shoultz, who discovered the super jump directional influence “short hop,” has now come back with a new video showing of some option selects that are present in the demo build.
These option selects stem from the fact that advancing guard (or push blocking) can now be done using any combination of two buttons, unlike previous games where it was usually just the punch buttons. This leads to all sorts of interesting situations where — at the very least — players can option select between advancing guard, or an attack.
Additionally, as with any game with 1 button throws, using hard punch in the input allows for a throw tech, adding that into the mix, allowing for an option select between advancing guard, throw tech, and a combo starter — or even a launcher.
Other variants include ones that use the switch button, which allow for option selecting between a throw tech and a tag, as well as the Infinity Stone button alongside a regular advancing guard input, adding the stone’s Infinity Surge into the mix. There’s also one using the “easy hyper” option, though it’s of dubious value considering that these can — and likely will — be turned off for competitive play.
All in all, Shoultz estimates that there are at least 20 possible option select scenarios, especially if you add jumping into the mix, with possibly more in the future. Now, whether or not these will make it into the final game is unknown — although these kinds of option selects, especially those involving throw techs, are the kind that are difficult to remove from any fighting game.
In the meantime, check out Shoultz’ video below, and head on over to r/MvCI for a more detailed write-up.