ComboFiend discusses the mechanics of Marvel vs. Capcom: Infinite with IFC Yipes

By on June 18, 2017 at 10:00 am
Rocket Raccoon MVCI

As part of the game’s presence at E3 2017, Capcom held an on-stream presentation of Marvel vs. Capcom: Infinite. On hand was Capcom’s Peter “ComboFiend” Rosas (who, as you may know, was a longtime competitor before joining Capcom) as well as none other than Michael “IFC Yipes” Mendoza.

For those who missed the stream, Xuses has uploaded a recording of it onto his YouTube account. We’ve embedded this below for those interested in watching it.

The stream covers a lot of minutiae that many players may not get from just watching gameplay footage alone. These include how the small details of how switching mid-combo works (from the fact that an active switch will hit an opponent, to the increased distance after each switch), how this game’s version of the Capcom “magic series” combo string works, and how Advancing Guard can reflect projectiles, when timed right. In addition to these, they also go over some advanced tricks, including some with the Infinity Stones. These include using a switch to cancel the recovery frames from an infinity surge, to be able to immediately do another one with the incoming character, and more.

The first thing they go over, however, are the game’s features for newbies — such as the auto-combos. According to ComboFiend, the auto-combos in MvC:I are designed to show new players the general flow of how combos work. This is so that players have a framework for when they begin to try to develop their own combos manually. That said, ComboFiend also mentions that these auto-combos (as well as the easy hypers) can be turned off.

Source: Capcom, via XusesGB

Shoryuken's long time news hound. When not writing for SRK's front page, D3v spends part of his time helping run tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.