PND|Ketchup and Mustard look at “What’s Changed” with Cyborg in Injustice 2

By on May 11, 2017 at 8:00 pm
Cyborg Injustice 2

After creating a series of “Getting Started” guides for Injustice 2 newcomers Scarecrow, Dr. Fate, Gorilla Grodd, and Deadshot, PND|Ketchup and PND|Mustard have decided to round out their pre-release coverage with a pair of “What’s Changed?” videos, looking at a pair of returning Injustice: Gods Among Us veterans that haven’t seen much of the spotlight, in order to see what new tricks they may have up their sleeves in the sequel.

The first subject of this brief series is Cyborg, one of the three characters who has yet to receive an official breakdown from the Injustice Watchtower. Unfortunately for the cybernetic Justice League member, Victor Stone found himself among the worst characters in the original Injustice, to the point that he barely saw any competitive play whatsoever. He is fundamentally the same character in Injustice 2, following the path of his fellow legacy characters in retaining large amounts of his previous playstyle, but he’s received several technological upgrades.

For starters, he has a new upward version of Nova Blaster, mapped to DB1, that can be charged and dash-canceled like his regular fireball. Using this in the sky provides him with an air fireball, similar to Akuma’s, which can be meter burned to fire a second air projectile in a straight line. “Think of it as like a reverse of what the old projectile does,” Ketchup advises.

His uppercut, Power Fist, has been remapped to DB2 to make room for his diagonal fireball, and the meter burn extension has been adjusted to now strike enemies back down to the ground as an overhead strike, as opposed to launching foes upwards like it did previously. This affords Cyborg new mid-screen follow-ups and greater damage, but at the cost of forcing him to readjust his corner combos to compensate for the reduced launch height. He also couldn’t meter burn on block in this pre-release build, so he may not have mixups with it. Target Acquired has been changed from an unblockable projectile to an overhead, potentially giving him hard-to-blockables with his low-hitting B2.

Cyborg’s most notable change is his completely-new Trait. Gone is the health-replenishing Repair Circuit, as it’s been replaced with a pair of summonable droids: an air bot that tracks the opponent before dive-bombing them, and what’s essentially a Roomba that slides across the ground for OTGs. These should prove invaluable supplements to his zoning, setup and offensive games. You can catch the full video below, and check back soon for their coverage of Green Arrow.

Are you excited for these Cyborg changes? Will you be trying him out with these new tools if you avoided him the first time around? Tell us in the comments.

Injustice 2 will release on PlayStation 4 and Xbox One this Tuesday, May 16th.

Source: PNDK&M

Arkansas-based freelance journalist who enjoys fighting games of all sorts. When he's not grinding out setups, he enjoys watching anime and wrestling.