In a recent interview with UK gaming magazine EDGE, ARMS producer Kosuke Yabuki and design director Shintaro Jikumaru revealed some extra details about the Nintendo Switch’s first major fighting game, mainly concerning the game’s motion controls.
Speaking about the game’s unique control scheme, Yabuki stated that “the true feel of ARMS comes when you’re holding both Joy-Con controllers in the Thumbs-Up grip”, but conceded that ARMS “does not require motion controls” in order to play. When played with a Pro Controller, your left and right punches are mapped to the triggers, you can guard by clicking in the left stick, with dodge and jump mapped to two of the face buttons.
However, according to the EDGE feature, “you can’t move in one direction and punch in the other” when on the Pro Controller, as the left stick is used to control the angle of your punches. You also cannot control the angle of your second punch until your first arm has fully extended, leaving JoyCon Grip and Pro Controller players at a massive disadvantage compared to those using motion controls.
As for new characters, the current roster of seven fighters is “just a fraction of what’s to come.” Expect more fighters to be revealed before ARMS’ June 16th release date.