This past weekend, the Insomnia Gaming Festival was held in Birmingham, England. In addition to a variety of gaming tournaments to celebrate the Festival’s 60th “Lanniversary”–including an appearance by the upcoming Tekken 7–the event included a playable build of Injustice 2.
While there were a series of scheduled exhibition matches between some of the U.K.’s top NRS talent, there was also a significant reveal: the existence of the new single-player Multiverse Mode. Most recently teased on the latest Injustice 2 Watchtower live stream by NetherRealm’s Community Specialist Tyler Lansdown as being “kind of like [MKX’s] Living Towers, but not really,” this seems to serve as the equivalent to Towers, and should be a great way for players to farm for Gear, without journeying to online battlegrounds.
In addition to the campaign, online, and fighting game standard arcade modes, Injustice 2 also introduces the new Multiverse mode. Similar to Mortal Kombat X’s Towers, the Multiverse allows players to travel to an ever-changing series of parallel worlds in the DC Universe and battle alternate versions of the heroes and villains with various handicaps, stipulations, and goals. Completing the gauntlet, you’ll gain access to various tiers of Motherboxes, which yield new Gear, items, and shaders for your characters.
Six of the seven planets available in the screenshot below are named, “The Rage,” “Blown Away,” “Overthrown,” “The Grave,” “Bad Odds” and the “Fifth Dimension,” with many of these titles no doubt being references to events within the DC lore, (as well as a quick jab at Mortal Kombat vs. DC Universe’s defining mechanic). Each planet has between one and three objectives for players to complete, and are all set to expire in varying amounts of time, mirroring Mortal Kombat XL’s hourly, daily and Premiere Towers, which changed weekly. There are also five squares on each planet, with “The Grave” having three lit up, perhaps indicating that each world will have five “Levels” to battle through?
NRS content creator Super has posted a pair of videos to further explain what little we know about this new gameplay mode right now.
Finally, someone was also able to snap a screenshot of Deadshot’s Trait from the in-game move list, as we haven’t seen much of the Suicide Squad member since his reveal back at Gamescom in August. We can see that he has three types of ammo available, that will likely have various effects on his attacks. Simply pressing the Trait button will load up his “Incendiary Ammo.” Pressing Trait while holding forward provides him with “Explosive Ammo,” which has 1 frame of startup and will make his Wrist Cannon special moves do more damage, along with an additional buff. Using Trait while holding back gives Deadshot “Poison Ammo,” which will no doubt inflict Damage-Over-Time (DOT) to his opponents, similar to Venomous D’Vorah and Acidic Alien.
What do you think of this new game mode? Were you a fan of MKXL’s Towers, and if so, is this something you’ll be playing regularly to acquire your Gear and shaders? Or do you prefer to earn your items through combat? Give us a hint in the comments below!