One of the more interesting properties of Orchid’s air throw in Killer Instinct is the fact that she can continue to hit her opponent afterwards. This can lead to some extended juggles when near, or at, the corner.
TDB_Ki4life demonstrates some combos and setups that lead into Orchid’s air throw juggle extensions in this new video. The combos here are tested on version 3.7 of KI (taking into consideration the changes to Orchid’s Flick Flack). The corner sequence itself just repeats over and over, the only limit being the fact that she needs to burn meter for her Upper Firecat (EX Air Buster) for the lowest height relaunch.