Study up on the Mewtwo matchup in Super Smash Bros. for Wii U, with the help of Zinoto’s Cram School

By on March 20, 2017 at 6:00 pm

Continuing his series of matchup guides for Super Smash Bros. for Wii U, Zinoto has turned his attention to the psychic Pokémon Mewtwo. With strong true combos, a great projectile to camp with, the best air dodge in the game and his odd jump trajectory, Mewtwo can be quite the roadblock for many players. By breaking down his neutral game, his advantage and disadvantage state, this episode of Cram School should help those who are struggling to defeat the psychic cat.

Seeing as Mewtwo is a pseudo-floaty character, Zinoto suggests that your combos should be focused around keeping Mewtwo in the air, rather than going for the most damage. He uses the analogy of passing a beach ball around; your goal is not to spike the beach ball, but to keep it in the air for as long as possible. As Mewtwo’s neutral can be so frustrating to deal with, thanks to Shadow Ball and down tilt, you need to maximize the character’s disadvantage state by continuing juggles whenever possible.

The Mewtwo player will most likely spam air dodge once in the air, so your goal should be punishing their landings rather than pursuing them relentlessly. Remember the beach ball and knock them back into the skies.

Source: Zinoto

SRK's Englishman in residence. Most likely seen rushing you down or getting perfected in the corner. Still waiting on a sequel to Clayfighter 63 1/3.