Ken’s problems in Super Street Fighter II Turbo continue to manifest with a glitched Tatsumaki Sempukyaku

By on March 16, 2017 at 8:00 pm
Ken Honda

Ken has always been known to be slightly glitchy in Super Street Fighter II Turbo. In November, we reported on a glitch where the hitbox on Ken’s fireball disappeared in the ST Grand Finals at Canada Cup between Mattsun and Kusumondo. Now, there’s even more Ken glitchiness to go around.

In a match on Fightcade against well-known US player Binary, Aznpikachu215 experienced an instance where after blocking E. Honda’s Hundred Hand Slap, he had a peculiar Tatsumaki Sempukyaku come out on reversal. The move never moved forward, but stayed in the spot where it started.

While Aznpikachu has stated that he was attempting to do an air Tatsu, the common explanation is that this was caused by Ken’s Reversal Super Glitch, which causes the last special move performed to come out instead of Super. While grounded Tatsu would move forward as the Super Glitch is performed, an airborne Tatsu will not. The reason for this is that the move doesn’t have any airborne velocity to start, which is required for the move to go forward. This can also be proven by doing air tatsu off of a neutral jump–if this happens, the move only moves forward slightly.

Source: aznpikachu215

Corey "Missing Person" Lanier is a full-time writer, and one half of the "So Smart" team that did commentary for Street Fighter V Crash. A former English teacher, he has spent 5 years living between China and South Korea before moving to Canada. When he's not busy writing, he enjoys streaming, playing mafia and elevating his Super Turbo game. He also believes Sailor Moon S is the best fighting game on the planet, and if you don't believe him, see him in Sailor Moon!