Release day patches are a common occurrence in today’s gaming landscape. With how long it takes to put a game through console certification, few developers can make their deadlines without having one, and The King of Fighters XIV will be no exception.
We already know that legacy controller support will be included in the patch; however, this isn’t all that’s coming. Lead designer Hidetoshi Ishizawa, more commonly known as Neo_G has tweeted some details about the upcoming day one patch.
Among these changes are some additional tweaks to the game’s online play. Whether or not he’s referring to the game’s actual netcode (which early reports have stated as being quite good), or if these are just adjustments to the online modes, is not yet known.
More interesting however is the fact that the day one patch will also contain some balance changes. This means that gameplay and balance impressions that players who have acquired from early copies of the game–through the broken street date–will be outdated at launch. For interested players, these balance changes will be previewed at the premier events that SNK is holding in Tokyo and Osaka this weekend.
In addition to these, King of Fighters XIV’s game designer Hayato Watanabe announced during the KOFXIV Dream Match Exhibition Tournament that the fuzzy guard instant overhead that was discovered in the game’s demo was unintended. He stated that they will be removing this in a later patch, as soon as they figure out the best way to take it out.