Street Fighter V’s Input Delay Was Not Intentional, According to Combofiend

By on June 21, 2016 at 4:59 pm
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Last week, we reported that Capcom Japan’s Koichi Sugiyama had confirmed that the 8 frames of input delay native to Street Fighter V was an “intentional design choice.” However, the game’s own associate producer, Peter “Combofiend” Rosas has recently stated that this isn’t so.

In an interview with EventHubs’ John “Velociraptor” Guerrero, both Rosas and Senior Product Manager Matt Dahlgren stated that the input delay was “not a deliberate design choice.” Rosas further clarified that he believes that the interpretation of what Sugiyama actually said was incorrect, leading people to believe that the input delay was intentional.

Regarding the input delay itself, Rosas stated that they are definitely aware of it and that it wasn’t a “case closed scenario,” going on to promise that they would keep the community updated on further developments.

As an aside to this, EventHub’s Guerrero notes that reducing the delay would be a pretty big change to the game and, with this year’s Capcom Pro Tour now in full swing, any changes are likely to come after the tour concludes in December.

Source: EventHubs

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time running tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.