Throws in Street Fighter V follow a large set of rules. These rules dictate when a given throw will connect and when it will whiff. While it’s rather obvious that a standard throw won’t typically connect with an opponent suffering from hitstun or blockstun, there are many (often minor, often less obvious) technical aspects at play that help determine other scenarios that will see players hugging the air.
To explore this cornerstone of any solid offense, Frame Trapped creator Tom Piddock hit the lab to create a new video discussing all things throw-related. The video–which you can find below–covers throw ranges, throws that function as strikes, and more. Those less familiar with how hitboxes work will also find the brief introduction to this backbone of the game rather helpful.
If you’ve ever found yourself scratching your head on the other side of an unexpected throw whiff, you’ll definitely want to give this video a look.
Source: Tom Piddock