Ask any Super Street Fighter II Turbo enthusiast and they will tell you the ideal way to play the game at a competitive level is on native arcade hardware. While formats such as FightCade, GGPO, and even the classic modes of HD Remix can provide some practice in the interim, nothing can replace playing at full speed on CPS2 hardware.
However, one of the hangups of that very hardware was the fact that the battery and security chip on CPS2 game boards could fail without warning, rendering the entire board inoperable. With no support from Capcom in repairing archaic boards that they no longer have the means or the financial need to repair–doubly so with the addition of CPS2 games on the NESICA arcade distribution method–hobbyists and arcade enthusiasts had to rely on a risky hardware-based method of resurrecting these boards, which could still result in the board never being operable again if incorrectly performed.
However, a recent announcement by the Arcade Hacker Project has presented some amazing news. The group has successfully reverse-engineered the security protocol on CPS2 boards. While to the everyman fighting game player this may seem inconsequential, this means that boards that were already dead can be resurrected through a software process, which implies far less risk in regards to destroying the board.
While details are currently not available on the how, they are preparing to not only release the details, but make their findings open source and free so that anyone can use their code to resurrect any dead CPS2 board they might have.
With a dwindling supply of ST and even Vampire Savior boards–two of the most famous titles on the arcade platform–a need for these boards to keep the passionate communities they have, and means such as Superguns and undamned’s UD-CPS2 consolized player to make them readily usable by the masses, this is great and exciting news for not only all arcade enthusiasts, but fans of older fighters.