Street Fighter V Players Express Concern Over PlayStation 4’s Offline Input Latency

By on May 9, 2016 at 11:14 am
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Over the weekend, Dreamhack Austin brought together many Street Fighter V players to compete in the Capcom Pro Tour ranking event. In the midst of the competition, some notable names from around the community, like Logan Sama and Panda Global’s Filipino Champ, began complaining about the PlayStation 4 version of Street Fighter V–the current competitive standard–having 8 frames of native, offline input lag. 

This isn’t the first we’ve heard of the issue, as a recent lag test video courtesy of Display Lag confirmed that the title clocks in at about 122ms/7.3 frames on a 60hz television screen. As all of our favorite fighting titles tend to run at a smooth 60 frames per second, this extra 8 frame delay between a physical button press and an action being performed on-screen is extremely detrimental to those competitors who prefer to play with a more reactionary style.

For comparison’s sake, the PC version of SFV has only 4 frames of native input lag, and the Xbox 360 version of Ultra Street Fighter IV, which stood as the tournament standard for the series until the release of the PS4 version, weighs in at a mere 85ms/5.1 frames. The PS4 version of that title comes in at a similar 89ms/5.3 frames following its 1.03 patch, which looked to bring the two versions closer into parity for competitive play.

You can see the results of Display Lag’s findings below, as well as a few Tweets from concerned players who have experienced this problem first-hand.

Source: Display Lag, WinnerStaysOn, FourWude, CD Mani, Maximilian

Oklahoma-based freelance journalist who enjoys fighting games of all sorts. When he's not grinding out setups, he enjoys watching anime and wrestling.