While gaming consoles maintain parity between users, bringing a title to PC adds an infinite number of details to the development process. This is especially magnified when it comes to fighting games, where even the slightest dip in performance can mean the difference between winning or losing a close match.
With Killer Instinct just a day from arriving on PC, combat designer Adam “Keits” Heart recently dropped some new information on how ranked play will handle this issue for those worried about online competition. Apparently, jumping into ranked mode will require passing a performance test. If a player’s rig isn’t capable of maintaining 60 frames-per-second, they’ll be forced to make due with casual play in an effort to keep ranked as stable as possible.
Fighting games are typically less user-friendly than other genres, but the Killer Instinct developers have consistently updated their product to mitigate some of this stress. Previous additions include an improved heads-up display that provides more information on various aspects of gameplay and a combo assist mode with a simplified control scheme.
Killer Instinct Season 3 launches for Xbox One and Windows 10 tomorrow, March 29.