Frame Trapped to Bring Hitbox Viewer, Combo Training, and Accessibility Features to Street Fighter V

By on February 10, 2016 at 5:33 pm

There’s no questioning the fact that being able to break apart every piece of information on the screen can help fighting game players level up their game, but accessing all of it isn’t always as easy as we would like it to be. Features like hitbox viewers rarely find their way into the games we love; however, the community boasts plenty of people capable of using their technical know-how to bring these useful details out of hiding.

If you’ve had a chance to use Frame Trapped with Ultra Street Fighter IV, you know that the program was built to do just that: help players explore the game through hitbox viewing, combo training, and more. With Street Fighter V coming next week, creator Tom Piddock was pleased to announce earlier today that Frame Trapped will be making its way to the new title.

When we spoke to Piddock, he told us users can expect to see the program launch with a fully-functional hitbox viewer. He and his team, which includes Camera Man developer Lullius, are currently working to equip Street Fighter V players with the Combo Trainer tool found in the Ultra Street Fighter IV version of the program as well, and plan to add more features down the road.

Perhaps the most exciting of these future additions comes in the form of what Piddock calls a “Game-to-Speech” accessibility feature, which will provide¬†blind players with on-screen information they may otherwise be missing.

Players can expect to get their hands on the program “as soon as possible after [Street Fighter V’s] release.” For now, tide yourself over with these images of the work in progress.

This slideshow requires JavaScript.

Source: Tom Piddock