Street Fighter V Reportedly Employs 3rd Strike-Style Normal Priority System

By on December 13, 2015 at 9:36 am
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As we get to play more of Street Fighter V through stress tests and beta phases, we’re starting to learn more and more about how it plays, at least in early builds. The latest discovery, however, may be one of the most important yet. In a new video, periodikoSF demonstrates what appears to be a normal priority system a la Street Fighter III: 3rd Strike.

For those who may not be familiar, 3rd Strike’s priority system governs trades. The basic rule is that stronger normals always beat weaker ones, special moves beat light and medium attacks but trade with heavy ones, and supers beat special moves.

In Street Fighter V, the game apparently applies this priority system to normal attacks, but specials will still trade with normals. Anti-airs aren’t part of the equation either.

While already important in Street Fighter V, this discovery places extra priority on learning frame traps, both from an offensive and defensive position, and mashing jab to escape pressure is now much less useful than it was in earlier titles. Also, the slower Crush Counter moves now have greater importance in situations where they trade with weaker normals, so get those counter combos in order!

Street Fighter V is scheduled to launch for PlayStation 4 and PC on February 16.

Source: periodikoSF, special thanks to UltraDavid for sending this our way.

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time running tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.