After a rather uninspiring launch last week, the very first patch has been released for Ultra Street Fighter IV on PlayStation 4. According to screenshots of the update notes shared on r/StreetFighter, a number of issues have been corrected, including Guile and Juri’s invisible projectiles, the graphical quirks that made it seem like Decapre’s Scramble teleports had been nerfed, menu lag, and more.
One thing it does not address, however, is the increased input latency confirmed by the folks at Display Lag. While the PlayStation 4 port was supposed to improve the inherent lag associated with Ultra Street Fighter IV’s previous appearance on PlayStation 3, their findings showed that it only increased in the transition to Sony’s latest platform.
The ongoing issues with this new title forced the Evo organizers to shift back to Xbox 360 for this year’s competition, a decision that likely won’t be reverted even with this latest patch.
A full list of what was fixed can be found below.