By now, it’s no secret that Ultra Street Fighter IV hasn’t had the best of launches on PlayStation 4. As soon as the title dropped yesterday afternoon, fighting game communities were flooded with complaints regarding extremely slow menu navigation, buggy gameplay, and generally shoddy performance.
In order to get to the bottom of things, the folks over at Display Lag performed a quick latency test with this new release, and came to some rather stark conclusions. According to their research, Ultra Street Fighter IV averages about 133ms (~8 frames) of input delay, but can top out as high as 142ms (~8.5 frames). Looking at their running chart of previous experiments, this PlayStation 4 port is among the worst they’ve seen, and scrapes the bottom of the barrel when held up against other fighters.
For comparison, the current competitive standard on Xbox 360 averages a latency of 85ms (~5.1 frames), while the PlayStation 3 version, which this port was supposed to have improved upon, averages 107ms (~6.4 frames). We here at Shoryuken cannot independently verify these numbers (they seem slightly off to me, personally), but as they were found using the same methodology each time, it’s glaringly obvious the PlayStation 4 version did not correct the lag issues present on Sony’s previous console.
So, what does this mean in the grand scheme of things? Like most intricate details in fighting games, casual players likely won’t notice any difference, but those on the competitive side of things are sure to feel this disparity quite heavily. This should also be pretty vindicating for those who claimed the port felt “off” without concrete figures to back it up.