Erratic Sound Effects, Invisible Sonic Booms, and More; Take a Look at the Lighter Side of Ultra Street Fighter IV’s Poor PlayStation 4 Launch

By on May 26, 2015 at 9:21 pm

When a new game releases, we here at Shoryuken like to gather up content and highlight what the community has found early on as a way to gauge how competition might shape up as it the title matures. Combos, frame traps, character strategy–you name it, and a player has likely released a video of their findings.

Ultra Street Fighter IV, however, is different, but not in the way you’d expect. Sure, some form of the game has existed for close to seven years now, but the recent PlayStation 4 port features a bevy of fantastic additions that are sure to put a smile on your face. And, no, I don’t mean new unblockable setups.

See, this version of Street Fighter IV was handled almost entirely by Other Ocean Interactive, a third-party studio who is perhaps best known within our little scene as the studio who released Mortal Kombat Arcade Kollection, which shipped with a variety of problems that had to be fixed by post-launch patching. As we reported earlier today, numerous community members took issue with Ultra Street Fighter IV on PlayStation 4 almost immediately, lambasting the title’s menu slowdown, random stuttering, and general input lag.

Those are annoying problems, no doubt, but one thing these quick impressions missed out on were all the hilarious glitches found as the day wore on. Sure, the argument could be made that some of these bugs have the possibility of negatively affecting competition, but with the launch this game has seen, all you can do at this point is sit back and laugh.

So, to bring some more joy to your Tuesday evening, here’s our Ultra Street Fighter IV on PlayStation 4 glitch roundup.


First up, we have a handful of sound glitches courtesy of stovenven. Their recorded footage raises some questions regarding the cast’s animal costumes; it appears as if whenever a fighter dons this wild attire, something screwy happens to the stage’s native sound effects. As you’ll see (hear?) in the videos below, Dudley now has the ability to steal car noises and dinosaur screeches, and Seth can even channel his inner howler monkey.

Oh, and the announcers also seems to forget his lines at times, though he may just harbor some sort of grudge against Rolento.

As if players like Liquid’s Du “Nuckledu” Dang and Kevin “Dieminion” Landon didn’t make the American soldier look strong enough, the folks behind this crazier-by-the-minute port gave Guile’s Sonic Boom a much-needed buff. “What kind of buff?” you may be asking yourself. “Is it faster? Does it do more damage? Did they shorten charge time?” Nope! Wrong, wrong, and wrong. What they did, dear reader, is render it nearly invisible.

I would like to take this time to preemptively congratulate both Nuckledu and Dieminion on their impressive first and second (or vice versa) finishes at Evo 2015.

And finally, nsb5024 has provided us an example of the aforementioned stuttering currently affecting Ultra Street Fighter IV on PlayStation 4. In the video below, Juri’s Senpusha appears to cause both her and Dan to enter a strange trance, bobbing their heads randomly, creating clones of themselves, and generally doing everything they can to make the title as unplayable as possible.

Since this is the only footage available at the moment, it’s hard to pinpoint exactly what causes things to go to crap. Also, we also can’t confirm it happens outside of training mode. Still though, look at them go. Wow.


While Ultra Street Fighter IV on PlayStation 4 might not be the best fighting game around right now, I think we can all agree that it’s up there with the funniest, right? Feel free to send us more glitch footage through our tip line or let us know what other ridiculous bugs you’ve found in the comments below.

Sources: stovenven, NightmareSteam via AceKombat, nsb5024 via bosjbug and katsumaro