As part of their new Life in Japan features, Polygon recently had the opportunity to sit down with a variety of Japanese video game developers to discuss their current projects.
One of these figures was none other than Capcom corporate officer Yoshinori Ono. As the driving force behind Street Fighter’s return in 2008, he has understandably been very involved with the development of Street Fighter V, though luckily it wasn’t as hard to get his fellow executives to come around to the idea this time around.
Regarding the specifics of the upcoming title, mum’s still the word, but Ono was able to relay that he’s working to bring younger players into the fold with Street Fighter V. On a more obvious note, he’s also interested in growing the tournament scene and making sure the netcode in Capcom games is as strong as possible.
One interesting tidbit he did impart is that Capcom has once again enlisted the help of Dimps in developing Street Fighter V. The studio previously lent their expertise to the creation of Street Fighter IV and its various follow-ups, as well as Street Fighter x Tekken, The Rumble Fish, and more. This time around, however, they will be utilizing Unreal Engine 4 instead of the custom engine used in earlier titles.
While we heard that Capcom and Dimps were working on a new fighting game back in September 2014, this is the first confirmation that their talents are being used on Street Fighter V.
For a full look at Polygon’s talk with Ono, be sure to check out the original article.
Street Fighter V is scheduled to appear on both PlayStation 4 and PC. A release date has yet to be announced.