Full Patch Notes Released for Ultra Street Fighter IV’s 1.04 Update

By on December 13, 2014 at 10:14 pm
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While we’ve known for some time that the next Ultra Street Fighter IV patch will include balance changes, only now do we know what those will entail. Below, you’ll find full translations for the notes provided through NESiCA earlier tonight, so check them out and let us know what you think.

Ultra Street Fighter IV’s 1.04 update will be available on Monday, December 15. It will also include the highly-anticipated Omega remix mode and grant players the option to purchase the next set of alternate costumes.

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Abel

  • Close standing HK overhead damage increased from 30 to 70; stun increased from 50 to 100; advantage on hit reduced from +5F to +2F.
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Adon

  • Close standing MK bug, where counter-hit damage was received after attack start-up ended, fixed.
  • Far standing HK can now only be used in air combos for the second hit only.
  • Jaguar Varied Assault bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.
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Akuma

  • L, M, H, and EX Hadoken attack startup reduced from 14F to 13F.
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Balrog

  • Crazy Buffalo and Violent Buffalo bug where, on air-hit Delay Stand was not possible on all but the last hit, fixed.
  • Dirty Bull command changed from 360×2+PPP to 63214×2+PPP.
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Blanka

  • Close standing MK bug, where counter-hit damage was received after attack startup, fixed.
  • Crouching MK startup reduced from 5F to 4F; advantage on hit reduced from +5F to +4F; pushback on guard and hit reduced.
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C. Viper

  • Emergency Combination command changed from 214214+P to 236236+K; bug where Delay Stand was not possible when the move did not connect fully fixed.
  • Burst Time bug, where Delay Stand was not possible when the move did not connect fully, fixed.
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Cammy

  • M Spin Drive Smasher bug, where Delay Stand was not possible if the last hit connected grounded as a counter-hit, fixed.
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Cody

  • Crack Kick (6+HK) attack startup reduced from 15F to 14F.
  • Zonk Knuckle charge time levels changed from 60F, 90F, 120F to 60F, 120F, 190F; Lv2 and Lv3 now throw-invincible until the end of active frames; Lv3 knock down after hit changed from unjuggleable to juggleable; Lv3 knock down height after hit lowered.
  • EX Criminal Upper strike invincibility increased from 1-6F to 1-7F.
  • M and H Dead End Irony bug, where Delay Stand was not possible when the move did not connect fully, fixed.
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Dan

  • L, M, H, and EX Gadoken attack startup reduced from 14F to 13F.
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Decapre

  • Far standing LP, crouching LP can be canceled into Rapid Dagger on whiff and chain-cancel.
  • Far MP attack startup reduced from 7F to 5F.
  • Crouching HP now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
  • EX Psycho Sting forward movement distance during the move increased; block-stun increased by 4F; is now -1F on block after EX Focus Cancel → Forward Dash.
  • L, M, H, and EX Psycho Sting respective invincibility increased from 1-5F to 1-8F.
  • L, M, H, and EX Rapid Dagger hit-stun and block-stun of the second to last hit increased by 4F; block-stun during rapid attacks increased, easier to connect as continuous block.
  • EX Spiral Arrow damage reduced from 160 to 120.
  • EX Scramble (LK+MK) timing when Decapre disappears and follow-ups are possible changed from 13F to 7F.
  • EX Razor Edge Slicer now projectile-invincible until the end of active frames.
  • When inputs for anti-ground and anti-air versions of DCM overlap, priority is given to the anti-air version.
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Dee Jay

  • Far standing HP now knocks down on counter-hit on crouching opponents, as it does on standing or air counter-hit.
  • L Double Rolling Sobat is now invincible below the knee until the end of active frames; advantage on block reduced from -3F to -4F.
  • EX Jackknife Maximum first hit hitbox expanded downward, easier to connect on low-state opponents.
  • EX Machinegun Upper horizontal knock down distance on hit reduced.
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Dhalsim

  • 4+LK recovery reduced from 8F to 7F; advantage on hit increased from +2F to +3F.
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E. Honda

  • Crouching LP damage increased from 40 to 50.
  • Crouching LK damage increased from 30 to 40.
  • EX Hundred Hand Slap now automatically moves forward, regardless of directional input.
  • L, M and H Super Killer Head Ram bug, where Delay Stand was not possible when only the first hit connected, fixed.
  • Orochi Breaker command changed from 360×2+PPP to 63214×2+PPP; damage increased from 450 to 500.
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Elena

  • Hurtbox during crouching hit-stun, crouching neutral, and crouching guard expanded.
  • Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
  • Special Move Priority changed. If Lynx Tail and Scratch Wheel inputs overlap, Scratch Wheel activates.
  • Crouching LP hitbox expanded to the thigh of the attacking leg.
  • Crouching MK hitbox and hurtbox expanded to the foot tip area.
  • Jumping HK bug, where counter-hit damage was taken after attack startup, fixed.
  • L Scratch Wheel attack startup reduced from 6F to 3F.
  • H Scratch Wheel third hit hitbox expanded downward.
  • L, M Scratch Wheel bug, where counter-hit damage was taken after attack startup, fixed.
  • L, M, and H Scratch Wheel first hit now forces stand on hit.
  • M Lynx Tail first hit pulls in the opponent on hit and guard.
  • H Lynx Tail first through third hits pull in the opponent on hit and guard; bug where Delay Stand was not possible for grounded opponents fixed.
  • L, M, and H Lynx Tail hitbox expanded forward and upward.
  • M Rhino Horn bug, where counter-hit damage was not taken during startup and Elena would receive the damage in a grounded crouch, fixed.
  • L, M, H, and EX Rhino Horn first hit only now hits crouching opponents.
  • EX Mallet Smash advantage on block reduced from -4F to -5F.
  • L, M, H, and EX Spin Scythe bug, where during the motion, if the opponent dashed into Elena’s back, the dash would past through Elena, fixed.
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El Fuerte

  • L, M, H, and EX Guacamole Leg Throw bug, where Delay Stand was not possible if the first hit traded, fixed.
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Evil Ryu

  • Vitality reduced from 950 to 900.
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Fei Long

  • Rekkashingeki non-cinematic last hit damage reduced from 165 to 140.
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Gen

Mantis

  • Crouching MP damage increased from 60 to 70.
  • L, M, and H Hyakurenko recovery reduced from 18F to 17F.
  • Zan’ei damage increased from 250 to 300.
  • Shitenketsu first hit now locks the opponent into the cinematic on air hit; fixed bug where the move’s properties changed when done as a reversal, canceled from pre-jump motion, etc.
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Gouken

  • Forbidden Shoryuken bug, where Delay Stand was not possible when the move did not connect fully, fixed.
  • Denjin Hadoken stun value scaling when selecting Ultra Combo Double increased from 65% to 75%; fixed bug where under certain conditions the stun value scaling was 100%.
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Guile

  • Flash Explosion invincibility time increased from 1-6F to 1-9F.
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Hakan

  • Crouching LP recovery reduced from 8F to 6F; advantage on block increased from ±0 Fto +2F; advantage on hit increased from +3F to +5F; when oiled only, can now be chain-canceled.
  • Oiled diagonal jump MK hitbox expanded backward, easier to cross-up.
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Hugo

  • Dizzy motion hurtbox appears at the same time as the normal rising motion.
  • Standing LP recovery reduced from 11F to 7F; advantage on hit increased from +2F to +6F, advantage on block increased from -2F to +2F.
  • Standing MP bug, where counter-hit damage was taken after attack startup, fixed.
  • Crouching HK pushbox moved backward.
  • H Moonsault Press damage increased from 220 to 250; stun increased from 150 to 200.
  • L, M, and H Moonsault Press counter-hit damage before throw startup removed.
  • L, M, H, and EX Giant Palm Bomber hurtbox from wrist to tip now projectile invincible until the end of active frames; Hugo’s hurtbox during the move changed; pushback on hit slightly increased; when nullifying projectiles, the attack still occurs.
  • EX Shootdown Backbreaker damage reduced from 180 to 160; horizontal travel distance during descent reduced.
  • L, M, H, and EX Shootdown Backbreaker input reception time made the same as other moves, less likely to occur accidentally.
  • L, M, H, and EX Ultra Throw counter-hit damage before throw startup removed.
  • L, M, H, and EX Meat Squasher counter-hit damage before throw startup removed.
  • Hammer Mountain now fully invincible until the end of active frames of the first hit.
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Ibuki

  • Backhand Punch (far from opponent HP → HP) bug, where the move could be canceled on whiff, fixed.
  • Yoroitoshi bug, where on non-cinematic air-hit Delay Stand was not possible, fixed.
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Juri

  • Close standing LP hitbox during Feng Shui Engine made the same size as when done normally.
  • Close standing MK first hit forces stand; 1-6F are grounded and throw-invincible.
  • H Fuhajin projectile attack no longer hits crouching opponents.
  • L, M, and H Fuhajin rising kick attack super meter build reduced from 20 to 10; projectile attack super meter build increased from 20 to 30 on hit, 10 to 15 on block.
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Ken

  • Crouching MK hitbox and hurtbox returned to ver. 2012 state.
  • L, M, and H Airborne Tatsumaki Senpukyaku cannot be plinked with P button, can no longer perform an airborne Tatsumaki Senpukyaku that keeps momentum with this method.
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M. Bison

  • Forward/Neutral Throw bug that caused the throw escape window to be 1F longer than other normal throws fixed.
  • M Double Knee Press first hit pushback reduced, easier for EX Red Focus to connect.
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Makoto

  • 6+HK bug, where delay stand was not possible, fixed.
  • Abare Tosanami bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.
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Oni

  • EX Goshoryuken second hit now EX Focus-, EX Red Focus-cancelable on block, in addition to on hit.
  • L Rakan Dantojin damage increased from 110 to 120; stun increased from 130 to 150.
  • Airborne Raging Demon bug, where on air-hit trade Delay Stand was not possible, fixed.
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Poison

  • Vitality reduced from 1000 to 950.
  • Hurtbox during standing and crouching hit-stun expanded.
  • Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
  • Back throw no longer registers during negative edge input.
  • Close standing HP bug, where counter-hit damage was taken after attack startup, fixed.
  • Far standing MP bug, where counter-hit damage was taken after attack startup, fixed.
  • EX Aeolus Edge now easier to connect on point-blank opponents.
  • L, M, H, and EX Whip of Love hitbox greatly expanded.
  • L, M, and H Love Me Tender damage changed from 90*100 to 70*80; on whiff only, recovery increased from 16F to 19F.
  • EX Kissed by a Goddess first hit hitbox expanded.
  • Poison Kiss throw range expanded.
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Rolento

  • Close standing HK stun reduced from 200 to 150.
  • Far standing MP active frames increased from 3F to 5F.
  • Far standing HP second hit hitbox slightly expanded upward; super meter build reduced from 60*60 to 30*30 on hit, 30*30 to 15*15 on block.
  • Diagonal jump HP bug, where counter-hit damage was taken after attack startup, fixed.
  • EX Patriot Circle now moves slightly forward before the first hit completes startup.
  • L, M, H, and EX Patriot Circle bug, where when hitting certain counter moves Patriot Circle would win, fixed.
  • L, M, and H Stinger knife attack 1F hitbox expanded downward.
  • L, M, and H Mekong Delta Attack hit effect of the roll attack changed from knockdown to grounded hit on counter-hit; advantage on hit increased from -2F to +2F.
  • EX Mekong Delta Attack roll attack advantage increased from -10F to -5F; hit effect of all but the last hit changed from grounded hit to knockdown.
  • EX Mekong Delta Air-Raid’s first ten frames after activation changed from projectile-invincible to strike- and projectile-invincible; additional attack advantage reduced from -3F to -5F.
  • Minesweeper bug, where buffer input didn’t register during reversals, fixed.
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Rose

  • EX Soul Spiral chip damage increased from 30 to 33.
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Ryu

  • Close standing HK recovery increased from 15F to 17F; hit- and block-stun on standing opponents increased by 3F; hit- and block-stun on crouching opponents increased by 2F; second hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
  • L Hadoken projectile speed slightly reduced.
  • H Hadoken projectile speed slightly increased.
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Sagat

  • Forward/Neutral throw bug that caused the throw escape window to be 1F shorter than other normal throws fixed.
  • Tiger Cannon air-hit damage increased from 255 to 303.
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Sakura

  • EX Shunpukyaku first through third hits force stand on hit; pushbox expanded downward, no longer flies past the opponent.
  • EX Hadoken projectile speed now changes according to the button combination pressed to activate (for first level of charge only); recovery after the attack reduced by 4F, total frames reduced from 48F to 44F.
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Seth

  • Vitality increased from 800 to 850.
  • Diagonal jump MK bug, where counter-hit damage and stun would be taken during the move’s motion, fixed.
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T. Hawk

  • Forward/Neutral throw bug that caused the throw escape window to be 3F shorter than other normal throws fixed.
  • L Condor Spire attack startup increased from 11F to 15F.
  • M Condor Spire attack startup increased from 14F to 17F.
  • M Tomahawk Buster changed from 1 hit to 2 hits, first hit causes grounded hit-stun and forces stand; damage changed from 150 to 90*60; stun changed from 200 to 150*50; first hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
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Vega

  • L, M, and H Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug where the super meter build of the last hit was doubled fixed.
  • EX Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug that caused super meter to increase when done without the claw fixed.
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Yang

  • Crouching MK bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed.
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Yun

  • Far standing LP hit effect during Gen’ei Jin on air counter-hit changed from air reset to knockdown.
  • L Tetsuzanko stun reduced from 200 to 100; super meter build adjusted from 30 to 20 on activation, 60 to 30 on hit, 30 to 14 on block.
  • EX Zesshou Hohou advantage on block reduced from +1 to -1.
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Zangief

  • L Banishing Flat horizontal travel distance reduced; pushback on hit increased.
  • EX Banishing Flat now forces stand on hit.
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Source: NESiCA, tip via DK_Brawler