While we were only recently made aware of an upcoming patch for Ultra Street Fighter IV, it appears as if fans won’t have to wait long to see the title updated. According to Neidel “Haunts” Crisan, an upgrade to ver.1.03 is scheduled to be applied to Capcom’s flagship fighter later this week, bringing with it a host of character updates, fixes to the PC netcode, and more.
First up, players will finally be able to set the training mode dummy to delay their wakeup, expanding the amount of strategy they can plan out in the lab before taking their findings into real competition. Crisan notes that there will be a bug where a select few computer opponents will use delayed wakeup in situations where they shouldn’t be able to, and that it should be fixed in the next patch.
The meat of the update will involve fixing inconsistencies in character attacks that arose during previous patches, such as Decapre’s charge timing and the juggle potential of Rolento’s standing strong. You’ll find the full list of changes being made in ver.1.03 below.
And finally, further adjustments will be made to Ultra’s netcode on PC to improve the experience for all the netplay warriors out there. First, users will not be able to join a lobby if the room’s host is in a fight, which will keep new arrivals from pinging them during a match. Second, Capcom will be limited the amount of connections a player can keep open after canceling their game search, reducing the number of competitors being pinged. Lastly, the acceptable delay limit has been changed from 15 frames to 35, making it so that, as Crisan puts it, “even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.”
Ultra Street Fighter IV’s ver.1.03 patch will be live across all platforms on Wednesday, October 15, though at different times; PlayStation 3 and Xbox 360 users will see their game updated around 2 PM PDT, 5 PM EDT, while the Steam players will have to wait until around 8 PM PDT, 11 PM EDT. We’ll be sure to let you know as soon as each platform is ready.