Ultra Street Fighter IV Heading to Japanese Consoles on August 7, Famitsu Provides First In-Game Look at UDON-Designed Alternate Costumes

By on April 16, 2014 at 11:35 am


With Japanese players just about to enjoy the release of Ultra Street Fighter IV in arcades across the country, the community is now looking to Capcom for word on when they will be able to enjoy the game in the comfort of their homes. That answer may have just been answered in the latest issue of Famitsu, which boldly proclaims that the console version of the fighter will arrive on August 7 and provides additional information about training mode, alternate costumes, and more.

Previous announcements peg this as the physical and PC release date, which will come shortly after the digital release in June. Whether or not this pertains to regions outside of Japan or is exclusive to the country remains to be seen, but we’ll be sure to keep you updated as more information becomes available.

Training Mode adds a few new functions, the first being a network simulation setting. As online versus play can introduce significant amounts of lag, this allows players to add latency to their inputs in order to simulate an online play environment.

Another new feature for Training Mode is the save and reload function. For example, with C. Viper, you can save the instant that her Seismic Hammer launches the opponent into the air then replay the situation to practice follow-up combos from the attack.

As you may already know, the five new characters Poison, Hugo, Elena, Rolento and Decapre will be receiving an alternate costumes created by UDON Entertainment as a pre-order bonus, the latter of which was just revealed yesterday.

In addition to those costumes, players will also be able to use costumes from Street Fighter x Tekken for the five new characters if they have save data from the crossover present on their consoles, with Decapre taking Cammy’s alternate get-up. This does not include the Tekken-crossover swap costumes. These costumes will also be available in the arcade version.

Regarding the arcade version of Ultra Street Fighter IV, some player save data from the previous title will carry over, while other data will be reset with the new game. Below you can verify what stays and what goes.

Save Data Information
[column size=”one-half”]

Carries Over

Battle Challenges
My Store
Alternate costumes
Main color/sub color
Appeals/Win quote
Voice settings/Zeny/Stamps
My Guild (Master only)

[/column] [column size=”one-half” last=”true”]


Memorable Match results
Player quotes
Battle Points
Player Points
Battle Class
Player Rank
Recent match results
Overall battle records
My Guild (Members only)


And finally, Edition Select remains an offline-only affair at this point in time.

We’ve included a scan of the screenshots in question below courtesy of Kurushii, so feel free to give it a look and let us know what you think.


Source: Famitsu via Kurushii, other contributions and translations courtesy of USD.