Skullgirls Encore Voted Best Fighting Game of 2013, Ultra Street Fighter IV Most Anticipated 2014 Release for Shoryuken Readers

By on January 7, 2014 at 6:35 pm
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Over the past week, Shoryuken readers have been stuffing the ballot boxes of a few polls we ran regarding the best fighting games of 2013. While we provided an overall category for many of the titles released over the past year, we also asked the community to vote for their favorite new property, the best update, the leading port or re-release, and the one game they were most looking forward to in 2014.

Having just closed those polls, we now have a clear look at the final results. While these are obviously not indicative of the fighting game community as a whole, they do provide an interesting take on what our readers thought of the past year. So, without further ado, the results!

Fighting Game of the Year

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To say Skullgirls and the folks behind it at Lab Zero Games had a tumultuous 2013 would be a gross understatement. But, despite the numerous curve balls thrown their way, they persevered with continuous updates to the PC version of their popular indie fighter and the release of their very first downloadable character, Squigly. The openness of the developers has certainly endeared them to their zealous community and the game has only gotten better because of it.

Much like they did for the highly-successful Indiegogo campaign, the fans of the little fighting game that could came out in droves to help push Skullgirls Encore to the top of the poll, barely edging out Arc System Works’ BlazBlue: Chronophantasma.

Full Results
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Best New Game of 2013

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While it’s yet to reach home consoles, Persona 4 The Ultimax Ultra Suplex Hold was voted the best new game of the year. The sequel to Arc System Works and Atlus’ Persona 4 Arena, this ridiculously titled game added four completely new characters, Shadow versions for many previous combatants, new gameplay mechanics, and more to provide a fresh take on the collaborative title.

Even though it’s only appeared in arcades thus far, Persona was able to edge out other tough competition like Killer Instinct and Injustice: Gods Among Us, leaving us to wonder how much it will take off when it appears on further platforms this year.

Full Results
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Best Update of 2013

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Dead or Alive 5 saw a significant upgrade with the release of Dead or Alive 5 Ultimate last September. The update fixed a variety of bugs from the previous incarnation while also improving its training mode and expanding the available cast with veterans and guest characters alike. In addition, Ultimate was recently included in the official Northeast Championships XIV lineup and will also see inclusion at SoCal Regionals 2014 next month.

Thanks to a push by Team Ninja themselves, Dead or Alive 5 Ultimate was able to steal the Best Update crown from Skullgirls Encore, Guilty Gear XX Accent Core Plus R, and Street Fighter x Tekken ver. 2013 (each of which have very dedicated fanbases of their own) and walk away with over half of the votes.

Full Results
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Best Port/Re-Release of 2013

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After its initial arcade release, BlazBlue: Chronophantasma found its way to PlayStation 3 in 2013, bringing more new characters as well as additions to its extensive story and universe along with it. While it’s yet to be officially released in regions outside of Japan, eager fans snatched up import copies as fast as they could, providing the greater fighting game community with a look at competition in the title with showings at tournaments like Super Rebel Up!, Team St1ckbug’s monthlies, Frosty Faustings VI, The Runback, Northeast Championships XIV, and more.

Chronophantasma took the lead in this category early and never looked back. Our very own Joey “Mr. Wizard” Cuellar recently asked the airdasher community about the possibility of this title appearing at Evo 2014, so we may very well see the Arc System Works fighter on the main stage come July.

Full Results
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Most Anticipated Game of 2014

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What would a retrospective be without a look to the future? In addition to the “Best of” categories, we asked our readers which title they were most looking forward to in 2014. This year is already shaping up to be incredibly varied, with releases from Capcom, Arc System Works, Sega, Nintendo, and more on the horizon.

This poll remained close all the way to the end, with Ultra Street Fighter IV and Guilty Gear Xrd -SIGN- battling it out for the top spot. Ultimately, it was the former who would secure the honor. Capcom has set out to create the ultimate version of Street Fighter IV, with further adjustments and balance updates for the competitive scene. Along with fan favorites Elena, Hugo, Poison, and Rolento joining the mix (plus a mysterious fifth character that has yet to be revealed) Ultra could very well achieve that goal.

Full Results
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But, what’s more important than these results is what you think. Be sure to visit the comments below and provide some constructive feedback on the outcome of these polls as well as the idea as a whole. The sheer variety of games our community was graced with over the course of 2013 is crazy to look back on. Here’s to a fantastic new year!

  • xanderglz

    windsagio does not like this #Kappa

    • TheAverageGuyTAG

      Excellent.

      • xanderglz

        My thoughts exactly

  • Slade

    Seriously, USF4 over Xrd. Fuck you, SRK readers. Fuck. You.

  • SavingPrincess

    Wow, 16 votes separating GGXrd and USSFIV:AE2014HYPERFIGHTINGEDITION. I call that a win for ArcSystemWorks anyday.

    • Exy

      2nd place is dead last.

  • SavingPrincess

    Also confused as to how DOA5:U was just “an update” but P4A:USH is a completely new game? You couldn’t “update” your copy of DOA5 to DOA5:U…

    • Rob Toohey

      DOA 5 U still uses a lot of the same framework that DOA 5 uses…

      • SavingPrincess

        and P4U doesn’t?

        • Ninebreaker (HurtboxTV)

          DOA5U didn’t add anything new, P4U is using the same framework but completely changed some things, shadow characters, New hud, new characters, each character now has their own number of persona cards.

          They did a lot for the new P4U, not just include everything on one disk and slightly update it.

          • James Reilly

            I wouldn’t say that DoA5U didn’t provide anything new either. Game also has new HUD, updated menus, new features (Custom Music/gallery/etc), new characters, new stages, new costumes plus other bells and whistles that the vanilla version can’t have.

          • Cory Mewborn

            Not to mention, some of the stuff from VF5FS, such as the heavy bounds, transferred well in DOA5U.

        • Rob Toohey

          I haven’t really played that yet, so i can’t comment too much on it. but DOA 5 U’s data is pretty much the same.

    • James Reilly

      Because P4A: USH is an actual sequel title if you followed the game while DoA5U literally was an updated title of the vanilla incarnation where you had the buy the game again (Like Vanilla Marvel > UMVC3 as one example) that had exclusive content like new fighters, stages, costumes, etc

    • d3v

      I believe it’s because Arc and Atlus are pushing P4UF as an actually sequel. DOA5U is being pushed by TN only as an update.

      • guest131925

        If it’s so, why do they call it P4A:USF but not P4U2? It’s because it’s just another update to the new game, not a real sequel. Lacking of the “2” pretty much justifies it, officially.

        • CptPokerface

          It’s a direct continuation of the story introduced in P4A, therefore its a sequel. If they made a second man of steel movie, would you really be arguing that it couldn’t be a true sequel to the first film if it wasn’t called something as predictable and archaic as “man of steel 2”? Even if the movie continued directly from where the first one left off? Come on, now..

          • guest131925

            That Persona fighter is *officially* not a sequel, thus it’s not a new game. In addition, It has many new additions, but it doesn’t provide new elements.
            If it’s a new game, so does DOA5U, and when SRK didn’t realize it already, but actually I can see they screwed up the votes in many places.

          • d3v

            So despite the fact that Altus’ own press release calls it “the long awaited sequel to P4U”, it’s not a sequel?

          • CptPokerface

            I like how you have the audacity to basically say that everyone including the CREATORS of the game are wrong and it’s not a sequel. It continues the story, it’s a sequel. Period. All you would have to do is a little google search and you’d have all your facts on a silver platter. Using facts and actually backing up claims seems to be at an all time low..

        • d3v

          You do realize that just looking around the web, you’ll see that Persona 4 The Ultimax is billed as a sequel to Persona 4 The Ultimate in Mayonaka Arena.

        • Skudd Stevens

          So The Hobbit: The Desolation of Smaug is not an official sequel to The Hobbit: An Unexpected Journey. Good to know.

    • guest131925

      because Shoryuken is retard.

      • d3v

        So because we call it a sequel based on the fact that all our sources – including Atlus’ own Japanese press release – state that it’s a sequel, we’re retarded. In that case, you might as well other sites, including 4Gamer, Famitsu, etc. retarded as well for calling it a sequel.

        • guest131925

          Did I said that *you* are retarded? If I didn’t, obviously, then you are assuming as the one who makes mistakes, that’s SRK. On the other hand, this P4USF is no new game for most of the voters, and you when I assumed you not being in Japan and have zero accesses and zero experiences to that game, so it didn’t desire any best game awards, for, 2013. At least you can play Jojo ASB before you vote, can you play P4USF now?

  • Sincerely, The Jerk

    If Arcsys sees these results and is confident with the quality of GGXRD it would be in their best interests to release an English PS3 version as close to arcade release as possible and capatilise on their game having just as much interest as Ultra Street Fighter 4.

    • Ninebreaker (HurtboxTV)

      The only reason they won’t do that is because arcade games have to make money. They release them in arcades first so they make money and to iron out and last possible fixes and/or balance changes.

      • Sincerely, The Jerk

        True they can earn money but stealing some marketshare in the west could work out just as good if not better albeit more risky.

        • Skudd Stevens

          The problem is that a poll on SRK is far from indicative of market share in the west. SRK readers are typically informed about fighting games, and Guilty Gear Xrd is a pretty big deal for a lot of fans of the genre. On the other hand, a majority of the market share for fighting games in the west are casual players who aren’t this informed and have probably never heard of Guilty Gear (or if they have, they’re not familiar with it beyond that).

          Long story short, for anybody outside of those in the know Street Fighter is still a far more recognizable name than Guilty Gear, and there’s no way it would be profitable for ArcSys to forego guaranteed arcade revenue by releasing a console version that early.

  • Darklurkr23

    Game of the Year? Okayy………………. more like let down of the year. That damn Kickstarter ended like 1/2 a year ago and they STILL haven’t got the full dlc out. If i knew it’ take this long i wouldn’t donated

    • heatEXTEND

      >back to COD

    • Sincerely, The Jerk

      They fell behind a little each DLC, fine, but 6 months was not the expected time to create 5 characters. It was supposed to be about 3 (I think) months per character so yes they should have 2 characters released but it’s a 15 month thing not 6.

      • James Reilly

        Part of the team is already working on Eliza (3rd character) while Big Band (2nd character) is getting the finishing clean up touches. The reason for the slight delay was because of the whole Konami slowing down the console patch progress for Squigly. Time working on delayed patch submissions takes away from DLC characters.

        • Sincerely, The Jerk

          Exactly. My only complaint with Skullgirls (Core not Beta) is that L0 should be less frequent and more formal with game updates.

          • Exy

            My complaint with the updates is that they significantly changed core gameplay systems in a single public release, especially with the way singles matches work. If they’re going to do that, I felt that they ought to make a new release like with the Street Fighter games. Renaming it “Encore” is an acceptable compromise for me. Also, I agree that they are going way too fast with the updates. While I very much appreciate the tireless work on tuning the engine as if to make up for all the patching they didn’t get to do between the summers of 2012 and 2013, I fear that updating once or twice a week will make it far too unstable for competition at the highest stages.

          • Sincerely, The Jerk

            Exactly what I was thinking on the competition thing. Since they’re pretty much locked in for a while to go I don’t think a new release is appropriate however I’d like to see updates in core only every 2-3 months and with a new title that is displayed on the title screen each time (even if we only go from Encore to Encore 2 to Encore 3, ect.). I’m very much not in charge of that though.

          • Exy

            At least they finally figured out how beta development is supposed to work last month.

      • jonando rose

        big band is almost done i thinks hes in the beta version of the game

    • DusK

      I gather you have no idea how much time and work goes into making a character, right? Or all the problems that they’ve gone through?

      • Quan Chi

        I’ve made (drawn and colored) and coded 5 characters in 5 months worth of time. 2.5 months if you don’t count the empty days that nothing was done. And during that time, I didn’t get paid squat.
        #inb4youinsultqualitythatyoudon’tknowabout:P

        • DusK

          I wouldn’t dream of it. My congratulations on being able to work that hard. I’d be hard pressed to say anything, though, without some sort of sample.

          • Quan Chi

            It’s not hard if you like drawing. That new cintiq companion is a beast. I’d say eventually it becomes similar to constantly doing sit-ups. You do get tired even if you seem to can do it forever. But they are a whole team of people. I’m sure this is easy to believe when you see random ppl making patches and fixes that the original ppl couldn’t figure out in mere seconds.

          • Michael Zaimont

            Also, what? We’re all still the original people…

        • James Reilly

          By all means provide documentation footage/images or anything really to support your claims that your characters have anywhere near the amount of frames/detail/etc that Skullgirls is currently having. I can say I’m Bill Gates if I want to and I have the same amount of credibility you do currently.

          Assuming you did make 5 fighters , bragging about something spawned in Fight Maker isn’t gonna give you much credibility versus the homemade Z engine. I wouldn’t pay for something like that.

          • Quan Chi

            I’m sorry that apparently you aren’t good at anything 😛
            But you cant pass that off on others.

          • James Reilly

            Ok, Troll confirmed. Conversation done thought an actual discussion might happen, but your being silly on your keyboard right now. Later.

          • Quan Chi

            go to school.

        • sévérine

          Hi. 1600 ish frames of animation per character at over 1080p. I’m not necessarily insulting your quality, I am however saying I doubt your chars are going to match the quality of a thing worked on by 3 animators and a team of contractors.

          • Quan Chi

            everything you said was a lie. SG does not have 16000 frames of animation and is only 720p. People on youtube do this stuff everyday in their CARTOONS. Simpsons and Family Guy creators spit out new episodes religiously. Just for your knowledge, drawing bigger makes everything easier…

          • sévérine

            Er oops, meant to say 1600. You’re welcome to check the actual art dump for filesizes. It’s drawn larger than 720 to account for zoom-ins.

          • Quan Chi

            If that was the case, Ms Fortune wouldnt have artifacts on her shoulder when she crouches 😛
            Nor would you see slight pixelation when you put it in 1080p…

            And you’re still lying about the frames.

          • Michael Zaimont

            Source art is at 2x 720p size, shrunk to 720p in-game because original size doesn’t come close to fitting 6 characters in memory on consoles. This way we can have 1080p if we can ever be able to only have to support systems that have enough memory. (If nothing else, when we’re done-done I’ll do a final PC update that gives it 1080p art, because it’s a shame to not have that but maintaining 3 separate builds is a pain.)

            Our smallest character is Filia with around 1300 frames including projectiles, and the largest is Peacock with around 1900 frames. Squigly (the first DLC character) is over 1650, and Big Band (2nd DLC character) is around 1500 so far.

            It is also not traditional palettized art. But I’m sure you know all about that too.

          • Quan Chi

            If the art in the game isn’t 2x 720p, then the art in the game isn’t 2x 720p. It is irrelevant if ‘source’ art is bigger because that’s not the art that’s actually in the game. If you download a pic from the internet that’s 1080p and you resize it to 720p and put it in fullscreen, you are not going to have the same quality as if the 1080p pic was fullscreened.

            1300 – 1650 as an overall frame count for a single full character sounds more reasonable. No way in heck does any fighting game 2D character have that many frames in just one attack.

            When you go to an art school and your professor tells you to make him a 30 minute cartoon for a project, you’ll see how wrong your words are as you count your cartoon’s frames and you come back to look at your statement.

          • GirlyStyle

            this is awesome

            edit: just to clarify it is not you that i think is awesome but your gross misunderstandings and how they tickle me on the inside is what i think is awesome.

          • Quan Chi

            That’s nice. I’m an art major. You’re just a keyboard warrior. Every cartoonist on youtube has basically ‘made more than 10 characters’ in a single 30 minute cartoon.

          • GirlyStyle
          • Vocaloid 00

            Why are people still arguing with this guy, stop feeding the damn trolls..

          • John Doe

            “Art major”, congratulations, bro, how’s the burger flipping going?

          • Karoon McDowell

            As an animator and art major myself I am surprised at how much you seem to underestimate the quality of this game’s animations. You have to keep in mind that these characters are not only animated at a high resolution, high quality, and (relatively) high frame rate, but that the animations themselves are not the only part of creating the characters.

            The game implements dynamic stage lighting and effects, which also require some development time. The characters also have to be built to allow for dynamic color palettes, meaning the process by which these animators work is different from that of a typical cartoonist or traditional 2D animator. Also, the fact that the game doesn’t display animations at full resolution has no relevance in this conversation. The point is that the characters are developed at a higher resolution, which has an effect on the development time of the characters as well as their implementation in game.

            Also you seem to have misunderstood Severin’s claim to the generalization that character’s have around 1600 frames of animations. He wasn’t saying they are animated at 1600 frames a second, he was saying that each character has around 1600 animated frames total. But it’s not matter, Mike Z already stepped in to explain anyways…

            Anyways, my point is that you shouldn’t discredit their work given the circumstances. I think they are working at an amazing pace.

          • Michael Zaimont

            If…you draw…a picture at some size, that’s the size the picture is, no? And that’s the amount of time and effort it takes to draw the picture? Which is what you were discussing, I thought.
            It doesn’t matter if what is shown to the world is half res or a thumbnail, that’s not what you drew and it has nothing to do with how long what you drew took you…

            I know it won’t be the same as 1080p fullscreen, but considering the source art for a character is 1-2GB, compressing them down to 40MB to fit 6 characters into memory is impres…wait, this whole tangent doesn’t have ANYTHING TO DO WITH how long it takes to draw frames!

            I didn’t go to an art school, but I counted the frames in the game, and there are 1300-1900. So I’m not sure what’s wrong with my words, I guess.

          • Quan Chi

            What person is going to sit up there for no reason and count frames of an attack? Mang, bye 😛
            You don’t even know what you’re arguing about anymore.
            Too many lies. Hope you have fun giving yourself thumbs up I guess.

          • Saikyo_Mantis

            Do you realize you are talking to the Director/Designer of Skullgirls? If anyone is an expert on its development, it’s the guy who built the game.

          • Quan Chi

            So the director of Skullgirls will say 1900 frames per attack, and then change and say per character? Riiiiiiiiiiight.

          • greatusername

            No one said per attack you moron. Learn to read before you try insulting people.

            I remember when trolls were actually GOOD at trolling.

          • greatusername

            this comment is just the above one hehehe

          • Michael Zaimont

            No, the director will say 1900 as the biggest character, and you will somehow misread it as 1900 per attack. I mentioned the numbers a total of one time, and it came right after “our smallest/biggest character”.

            Then the conversation will continue and you will call him a liar since you think he’s just some internet random like you are.

            I only said anything in the first place to correct some misinformation. Since I’m one of the people making the game and my info is accurate, and you are someone who would very much like to appear superior for whatever reason, I’m done here.

          • JasinWalraven

            Mr. Z, why are you even spending any time responding to this turd.

        • Can we see the results?

        • This is what is called 100% Grade A bullshit.

          • Quan Chi

            Like I told the other guy. Go to school and get up off your ass. When you actually remove yourself from the basement, you’ll see and experience many other things than what you see on the internet. And like I also said, even every youtube artist can animate 10 characters in a much lesser time period.

          • GirlyStyle

            right now you are also on a computer is this something that you know

          • Quan Chi

            I know how to make my own path instead of sit around and moan about what others can and can’t and try to always disprove of everything because you can’t do anything. That’s what I know. You’re the one trying to prove something. Not me. You’re talking to me. You came to me. I’m merely responding to you. You don’t like it? So. Don’t have to prove anything to ya considering 100’s of other ppl have already done so on the netz.
            Don’t even understand why you think it is so harder to draw 1 character vs a whole cartoon. In a cartoon you’re drawing everything. 100x more frames than any single fighting game character. Probably just the generational laziness distributed by your declining video game companies. The object that for some reason you treat better than your own fellow man.
            Any set of ppl you find on deviant art can draw just as better or better than Skullgirls and at a faster pace. So basically you need to get out more. Get out that stoneage because apparently you’re really outdated as in how much technology has greatly advanced.
            Enjoy 1uping yourself 🙂

          • Skudd Stevens

            Not to feed the troll (not that it matters much at this point if I do), but I do love the Art Major’s stance that an animated film (presumably at 24fps, but even for argument’s sake let’s say 30fps) has “100x more frames than any single fighting game character”. Now assuming we’re talking frames per running time, we can simplify the argument to frames per second and extrapolate that Quan Chi here is under the impression that the average fighting game character’s animation contains a whopping 2/3 of a frame per second of animation.

            And that’s not even taking into account that hand-drawn animations on any medium typically have fewer frames of animation per second than even half the framerate of the product itself.

            I really hope that college tuition is paying off, friend. I’m certainly impressed by just how much value you’ve squeezed out of those hard-earned dollars your parents spent on it. 🙂

          • Snow Loss

            Back in my day when people made a claim they showed their work; but I guess being an art major you wouldn’t know anything about putting your non-existent money where your mouth is.
            4/10 bait; got me to reply.

          • Quan Chi

            Sorry you don’t have talents. My bad. I got nothing to do with that though. You are you’re own person.

          • Snow Loss

            I’m actually a Doctor Lawyer with a super hot model girlfriend who lives in Canada and my dad even works for Nintendo and he told me how to get Mewthree.

          • Tenco1

            First I thought you were angry, then I thought you were copy-pasting, then I saw your brilliance.

            10/10 Needs Ultimate Defense gem.

          • Garrett Jones

            You need to surround yourself with people that correct you. You also need to be open to being corrected. I hope for you, someday, you find comfort in the truth instead of hiding in the lies.

          • LKArtillery

            Hey, don’t lump that prick in with the rest of us art majors. That guy’s talking nothing but bullshit from all perspectives.

          • You can piss and moan and cry real tears while mashing furiously on your keyboard but it doesn’t change that what I said is true and you’re still on the hook to back up your claim.

            As the claimant, the onus of proof is on you. Nobody has to make your argument for you. The SG team put up a cost breakdown. Ball’s in your court, champ.

          • CapnWTF

            Okay! So youtube artists can animate 10 characters in less time? I’m going to assume you’re talking about with flash, the vector animation program. I’m going to also assume that you don’t know that youtube runs at literally half of the framerate that skullgirls does? Also you’re an art major? let me just tell you:
            That.
            Doesn’t.
            Mean.
            SHIT.
            I’m in college too, and while I’m going after programming(also to design fighting games) I could easily go and change my major to say “Art”. It has no real effect on what I know, just on what classes I have to take.
            And quit underestimating the SRK community, huh? While there are a some keyboard warriors here, you have the game’s designer himself telling you the truth and 10 others offering proof that he’s not lying and you still try to be a shit. And it seems college didn’t mature you any, either.

          • ReddChief78

            Well you obviously have no life i’m sure you know about living the basement life having the time to reply back and forth complete BS with no clue what you are talking about and no source of the art and animation you have done and comparing youtube artist to characters that are in fighting games lmao just stop it

    • Alexis A. Rivera-Montalvo

      If only they’d said it takes 3 to 4 months per character.

      Oh wait, they did. On the indiegogo page. And every single time anyone ever asked.

      It’s because of people like you who donate without reading that Kickstarter ever took off, so thank you I suppose. You got that whole “tossing money in ignorance” thing going for you.

    • James Reilly

      How is the schedule to release the DLC characters (which btw was an estimated 3 months PER character, don’t know where that ass pull of all 5 characters done in six months came from) reflect on the game itself? Educate yourself before spouting ignorance.

      • Mugen_EtE

        It’s not like every character is amazing.

    • Michael Zaimont

      I am humbled that SG was important enough for you to donate without reading any of the campaign materials! We said 3 months per character quite often…

    • PJ

      Because it’s totally their fault Konami bent them over and decided to not use a condom. Not to mention all the other setbacks they had to face. /epicuberfacepalmandahalf

    • datagram

      It’s usually a good idea to research things you spend money on…

    • jonando rose

      do you know how long it takes to to create things in video game development because if you did your mouth would remain shut

      calm your tits they start the next character in April
      my bad she will be out in april

    • Darklurkr23

      Man I’ve never seen so many butthurt people about a complaint

      • jonando rose

        butt hurt or telling truth . what fighting games do you play im just curious

        • Darklurkr23

          I don’t need to rap off but whatever KOF, SF, SFXT, Inj, KI, MVC2/3, plenty of the all the new stuff

          Most importantly SKULLGIRLS. And like that Jaguar guy down there is completely bashing it, I think everyone is so fast to say “O HES COMPLAINING HE HATES IT”. No I Love Skullgirls, it’s a great game. But there is a BIG difference between something being BAD and a let down. I call it LET DOWN of the year, not WORST fighter of the year (That would probably be Girl Fight XD)

  • James Reilly

    SG may not have tons of tourney level exposure [yet], but a good amount of people have been playing the game over on the updated Steam version. People are aware of this game existence and have been playing it since the series gathered positive attention from breast cancer/IGG fundraisers/ Steam release event.

    • Snow Loss

      Here’s hoping for a good 2014 for the team. They deserve it.

    • Luis Odinson Torres

      Between NA Skullbats on Saturdays, Slapfest & Keninblack’s stream on Thursdays, and a bunch of other stuff I’m probably not even aware of, the SG community on Steam has something to do just about every day of the week.

  • Cloak

    I can respect that

  • Art Salmons

    More people voted for Skullgirls than have ever played it.

    • Chooch

      lmfao

    • locazo87

      Poor guy, back to SF!!

    • Emezie Okorafor

      That’s because polls like these demonstrate spirit more than actual participation.

      Anytime someone criticizes Skullgirls, they get systematically downvoted, and their clique comes out of the wood work to attack you. That’s how cliques work. Like a gang, almost. They will vote on every poll, lurk every comment section, jump on any detractor. Just look at the top of this page for proof. Does that mean it’s the most popular, most beloved FG IRL, though? No. It means that the people who like it REALLY want everyone to know it. There’s something commendable about that, I suppose. Spirit is important, after all…

      Meanwhile, you have a game like SFxT that is apparently the worst thing ever that no one will ever vote for. Of course, that won’t stop 500+ people from entering it at EVO…more than most other “beloved” fighting games like KOF, Persona, and SG…and almost as many as Injustice. That won’t stop 1.6 million and rising from buying it, in spite of the incessant hate. That won’t stop me from finding lots of matches on ranked (including many low BP, i.e. NEW players) whenever I boot up PSN.

      I guess what I’m trying to say is…be careful how you interpret the results of online polls. They don’t necessarily gauge what many people would assume.

      • Johnny Donuts

        people only play SFxT because its like a “why not” thing, they dont have to actually practice it, almost every SF4 player will play SFxT for the hell of it.

        • Richard N

          Or maybe…. just maybe….. SFxT is just a good fun fighting game….?

          Nah! That’s crazy, I’m talking nonsense. Don’t mind me.

          • Johnny Donuts

            Err sorry. Not trying to hate. Just saying SFxT gets a ton of “free” entrants because people who play SF4 will enter SFxT.

      • $19298411

        Comment of the year.

      • Exy

        I get the feeling that a good portion of the votes it got was out of sympathy for the crap it had to put up with since it came out.

      • CapnWTF

        Now I can’t speak on behalf of the entire skullgirls community, but from what I’ve seen, most of us were genuinely confused and had no idea this would happen. Other than that though I see your point.

  • Richard N

    If so many people love Skullgirls so much, how come I keep fighting the same 8 people online?

    • Quan Chi

      This comment wins an emmy xD

    • Mugen_EtE

      People gotta put in work they don’t want to.

    • Kloakenstein

      You mean PC or what? If you are trying to be witty, at least think about what you are saying. Not everyone has a PC for one. There are console players on both consoles, try harder please.

      • locazo87

        Sorry, but I dont think theres more players on consoles with the outdated version than PC with the updated version. When I start to look for matches I dont have to wait more than one minute to find a challenger on Steam, so yeah OP is just trolling, and EVERYBODY has a PC that actually can run skullgirls with ease, any PC from 5 or 6 years ago can do the job.

        • Guest

          Are we playing the same game? Cuz here’s a picture I just took of the lobby.

        • Richard N

          Are we playing the same game? Cuz here’s a screen cap I just took of the lobby.

        • Kloakenstein

          I’ll reiterate not everyone has a PC, didn’t say a decent that could play it (a lot of people just have consoles). Didn’t say consoles had more players either, I just wanted to make it clear about the PC version because it’s obvious why it would take long to find a match on consoles.

    • James Reilly

      I tend to find way more various people roaming rank quick matches on the core version (for those players who don’t just stick with fighting CPU/play versus locally) then lobbies at least during a slow day. Easily fought around 25~ different players today on quick match.

      Sucks when lobbies feel empty though, but friend requesting people can be an easy solution to start setting lobbies up.

    • Exy

      I think I’m the only person on the entire East Coast who cares about this game.

      • jonando rose

        nope

      • Sage

        There’s also me and one other guy. WE CARE!

      • CapnWTF

        I’m here with you, guy!
        Fortune 4 Lyfe.

      • Luis Odinson Torres

        You aren’t; trust me.

    • TheAverageGuyTAG

      My problem is that I’ve been WAAAY too busy with life to commit to practicing in SG. Once I have more time (and my laptop back from repairs >:( ) , I’d gladly get back into it; it is my favorite fighter, after all.

  • Kal-El Freeman

    P4Ultimax. The best new fighter we haven’t played yet.

    Good stuff though.

  • CptPokerface

    Skullgirls voted as best FG of 2013? Ah, this has successfully rustled the jimmies of many a comment monster.

  • Mista X

    I find it great that people will find absolutely any excuse to shit on a game they don’t even play.

    • locazo87

      FANBOYS!!!

    • Brad Chanley

      I know, people should lay off SFxT and let the players enjoy it!

  • Guest

    GO GO Skullgirls!!

  • swordsman09

    lol League of Fighters

    When does Skullgirls Encore come out on console?

    • POS Industries

      Two weeks.™

  • guest131925

    BBCP should be the best game, best new game, not the best port. Another stupid mistake SRK made.

  • FakeSypha

    I’m glad DOa5U won at some category at least 🙂

  • ReoAyanami

    Wow, 2013 was a terrible year for fighting games.

  • John Doe

    Skullgirls, the best game, yet no one still plays it, lol.

    • ReddChief78

      UMvC3 is the #2 most played game and gets alot of hate for being a garbage broken game etc. so what’s your point

      The number of players doesn’t determine the quality of a game bro SG is still the best looking fighting game to come out for years also best character designs sense the 90’s and mechanics

      • John Doe

        >so what’s your point
        That people who don’t play the game voted on it, duh.

        >SG is still the best looking fighting game
        Subjective.

        > also best character designs sense the 90’s and mechanics
        Subjective.

        • Johnny Donuts

          ugh don’t be “that guy” who always points out that everything is “just your opinion”
          guess what, we know it’s his opinion because he is the one who said it.

          • John Doe

            And that’s exactly why you don’t state it as fact. Especially since Skullgirls is design-wise the most polarizing game in last few years.

          • CrazyMobius

            I’d play it if I liked the character designs more…

  • Faiyez

    You forgot Phantom Breaker: Extra for GOTY and best port categories.
    You also forgot Arcana Heart 3: LOVE MAX!!!!! for most anticipated of 2014.

    • ReddChief78

      They didn’t forget just no one cares for those games that’s why they didn’t get voted

  • CapnWTF

    Try Harder, I don’t think anyone noticed you yet.

    • Guest

      lolz

    • Guest

      lolzz

    • Guest

      lolzzz

    • Guest

      lolzzzz

    • Guest

      lolzzzzz

  • Juliano C

    This show that people must start playing more what they like instead of what “everyone plays because my game is dead”, this kind of thinking creates a vicious circle that will end killing the game

  • jonando rose

    the reason why skull girls isnt as popular as sf and mvc3 because a large majority of people just stick with capcom fighting games and they try nothing else. they will also insult new games that try to bring something different to the table

    for example ‘ lol gg this doesnt play like streetfighter or mahvel this game sucks

    • jonando rose

      someone actually commented that in a thread i checked out

  • CapnWTF

    What are you talking about? I really want somebody to notice you. That’s why I told you to try harder. Also you seem to have a much higher opinion of yourself than I do.

  • Johnny Donuts

    calm down… its just an internet comment board.

    • I_Got_The_Moves_Like_Jaguar

      You replied to the wrong person. Nobody here needs to calm down… unless it’s CapnWTF who I just burned down.

  • deathman00789

    CHAOS CODE!!!

  • Specineff

    Skullgirls Encore – goty
    Skullgirls Encore – not best update

    wat