Mane6 Provides Update on Fighting is Magic Development, Crowdfunding Campaign Planned for Early 2014 Mane6 Provides Update on Fighting is Magic Development, Crowdfunding Campaign Planned for Early 2014
With a rather tumultuous 2013 behind them, the folks over at Mane6 are looking forward to a more progressive 2014 as they continue development... Mane6 Provides Update on Fighting is Magic Development, Crowdfunding Campaign Planned for Early 2014
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New artwork by Lauren Faust. Click for full-sized version.

With a rather tumultuous 2013 behind them, the folks over at Mane6 are looking forward to a more progressive 2014 as they continue development on Fighting is Magic (title still a work-in-progress). Thanks to the generous contribution of the Skullgirls engine by Lab Zero Games, their team has been hard at work adapting it for their purposes as well as creating new additions that look to benefit things such as hitbox editing and more.

Mane6’s latest blog post runs through the past year and provides a brief glimpse at what they hope to accomplish in the coming months, most notably a crowdfunding campaign that will allow them to devote much of their time to the project and speed up development.

Fund raised during the campaign will also allow them to procure additional tools for the game, including the popular GGPO netcode.

Little has been revealed of the new character designs since the last teaser (included below), but one of the newer members of the cast appears to be a cow, keeping with the game’s expanded ungulate theme. Feel free to check out the rest of the teaser images below and let us know what you think, remembering that these are still subject to change.

Mane6’s fundraiser will go live sometime in the first quarter of 2014, so we’ll be sure to keep you updated when it opens. Further information on the progress the title has made can be found in the original post.

Source: Mane6 via NeoGAF