Ultra Street Fighter IV Japanese Location Test Coverage Hub – Character Info, Off-Screen Footage, and More Ultra Street Fighter IV Japanese Location Test Coverage Hub – Character Info, Off-Screen Footage, and More
UPDATE – This article has been updated with official changes for every character except for Abel, Fei Long, Rose, and Ryu. As many of... Ultra Street Fighter IV Japanese Location Test Coverage Hub – Character Info, Off-Screen Footage, and More

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UPDATE – This article has been updated with official changes for every character except for Abel, Fei Long, Rose, and Ryu.

As many of you are probably aware, Capcom will be holding the very first public location tests for Ultra Street Fighter IV at various establishments in Japan this weekend. Obviously, there will be a ton of information coming in from a variety of sources, and as such, we will be using this particular article to aggregate the gameplay details that will become available.

Kim1234 has compiled a list of change requests he and others completed over the course of the weekend. You can find that listing here.

System Changes

  • EX Red Focus Attack cancel costs 4 bars (via reiketsuhidou)
  • Delayed wakeup activated by holding any two buttons when in hard knockdown (via Kim1234)

Character Info

(These details are listed in alphabetical order by character name.)

Abel

(via _BNBBN_)

  • Close standing HP hitbox expanded downward
  • Wheel Kick recovery reduced
  • EX Falling Sky upper body invincibility increased from 2 to 3

(via atwiki)

  • Far Standing HK start-up reduced from 14F to 13, active frames increased from 2F to 3F
  • L, H Wheel Kick recovery reduced by 3F
  • M Wheel Kick recovery reduced by 2F
  • Falling Sky active frames increased from 2F to 3F; upper body invincibility time increased from 2F to 3F

Adon

Official Changes

  • Close Standing HK hitbox slightly expanded forward and upward
  • Far Standing HK changed from 2 hits to 1 hit, damage changed from 40*80 to 120
  • Jaguar Crunch (6+MP) frame advantage against standing opponents reduced from +4 to +3
  • L and M Jaguar Kick damage reduced from 140 to 130
  • H Jaguar Kick damage reduced from 130 to 120
  • All versions of Air Jaguar Kick chip reduced to half
  • Jaguar Revolver (UC1) forward movement from 2nd hit and after slightly shortened, easier to connect on close opponents
Earlier Change Notes

Akuma

Official Changes

  • Crouching HK can no longer be cancelled into Wrath of the Raging Demon (UC1)
  • All versions of Back Jump Zanku Hadoken recovery increased by 2F
  • H Goshoryuken now can only be EX Focus-cancelled on the 1st hit; invincibility time reduced from 6F to 5F
Earlier Change Notes

Balrog

Official Changes

  • L Dash Straight changed from -2 to -1 on hit, from -3 to -1 on block
  • L Dash Swing Blow charge time reduced from 55F to 35F; stun reduced from 80 to 70; changed from +10 to ±0 on hit, from -5 to -2 on block
  • M Dash Swing Blow charge time reduced from 55F to 40F; changed from +10 to +2 on hit, from -7 to -3 on block
  • EX Dash Ground Smash changed from -3 to -1 on block
  • Turn Punch charge from Level 2-5 is ~2 second per level, later levels rise at ~4 second per level
  • Violent Buffalo (UC1) last hit changes to a straight when holding P, uppercut when holding K
  • Dirty Bull (UC2) command changed from HCBx2+PPP to 720+PPP; Recovery reduced from 58F to 48F; throw range extended from 1.09 to 1.3; Damage reduced from 399 to 120
Earlier Change Notes

Blanka

Official Changes

  • Close Standing MK from start-up to 4F is now airborne
  • Crouching MK changed from +4 to +5 on hit
  • H Rolling Attack knocks down the opponent at all distances
  • All versions of Backstep Roll cause 2F more block stun
  • All versions of Vertical Roll can be EX Focus-cancelled on hit or block
  • Shout of Earth (Anti-air) (UC2) start-up increased from 7F to 9F
Earlier Change Notes

Cammy

Official Changes

  • Close Standing HP damage reduced from 85 to 75; stun reduced from 150 to 120
  • Far Standing HP 1st active frame damage reduced from 80 to 70; 2nd and 3rd active frame damage reduced from 100 to 70, stun reduced from 200 to 150
  • Crouching LK start-up increased from 3F to 4F, can no longer be chain-cancelled into Crouching LK
  • Crouching HP damage reduced from 90 to 80; stun reduced from 200 to 150; changed from +7 to +5 on hit
  • L, M and H Cannon Strike height restriction slightly relaxed; recovery increased from 5F to 9F
Earlier Change Notes

Chun-Li

Official Changes

  • Vitality increased from 900 to 950
  • Jump total frames reduced from 41F to 35F
  • Rear Spin Kick (3+LK) hitbox expanded, start-up reduced from 12F to 10F
  • EX Spinning Bird Kick hitbox slightly expanded forward and downward
  • EX Kikoken now causes knockdown on hit
  • EX Hazanshu now has armor-break properties
  • Kikosho (UC2) damage increased from 330 to 380; invincibility increased from 8F to 9F, covering the start of active frames
Earlier Change Notes

Cody

Official Changes

  • Backdash distance slightly increased
  • Crouching MK changed from -6 to -2 on block
  • Crack Kick (6+HK) now airborne from 1st frame of start-up
  • Knife Throw now has armor-break properties
  • Zonk Knuckle can now be EX Focus-cancelled
  • EX Criminal Upper now strike invincible until 1F before active
  • Last Dread Dust (UC2) damage reduced from 506 to 466, forward movement slightly increased
Earlier Change Notes

C. Viper

Official Changes

  • Close Standing HP damage increased from 90 to 100
  • Far Standing HP damage increased from 90 to 100
  • Far Standing HK hurtbox slightly shrunk
  • Crouching MK hitbox slightly expanded forward
  • L Thunder Knuckle hitbox slightly expanded
  • M Thunder Knuckle now +4 after EX Focus-cancel → Forward dash
  • H Thunder Knuckle cancel recovery increased from 6F to 7F
  • Emergency Combination (Super Combo) damage increased from 330 to 350
  • Burst Time (UC1) smoke effects reduced
  • Burning Dance (UC2) start-up reduced from 10F to 9F, height restriction removed
Earlier Change Notes

Dan

Official Changes

  • Far Standing LP hitbox slightly expanded upward
  • Crouching Taunt meter build increased from 0 to 40
  • Air Taunt meter build increased from 0 to 10
  • L Dankukyaku hitbox expanded downward
  • H Koryuken first hit hitbox slightly expanded forward
  • Haoh Gadoken (UC2) now hits full on air opponents, damage increased from 368 to 375
Earlier Change Notes

Dee Jay

Official Changes

  • Far Standing MP start-up reduced from 7F to 6F
  • Far Standing HP late active frame hit now floats air opponents on counter-hit
  • Crouching LK start-up reduced from 5F to 4F
  • Crouching MP hitbox expanded forward
  • Crouching MK damage increased from 70 to 80
  • Crouching HP hitbox expanded forward
  • Air Slasher chip damage increased from 12 to 15
  • L Double Rolling Sobat changed from -5 to -3 on block
  • Sobat Festival (UC1) forward movement increased
Earlier Change Notes

Dhalsim

Official Changes

  • Standing MP start-up reduced from 10F to 9F; hit and block stun reduced by 1F
  • Standing HP damage increased from 75 to 80; changed from ±0 to +1 on hit
  • Standing MK changed two hits, damage 40*30, stun 100*100
  • 4+LK damage increased from 30 to 40
  • 4+MK pushback on hit and block reduced
  • 4+HK damage increased from 90 to 100
  • L Yoga Blast hurtbox reduced
  • M Yoga Blast start-up reduced from 15F to 14F
  • EX Yoga Blast damage increased from 90*50 to 90*60; causes soft knockdown instead of hard knockdown on hit; hitbox slightly expanded forward
  • EX Yoga Flame damage increased from 50*70 to 70*70; hitbox slightly expanded forward
Earlier Change Notes

Dudley

Official Changes

  • Standing HP hitbox slightly expanded forward and downward
  • Standing HK counter-hit pushback reduced
  • Crouching LP hitbox slightly expanded forward
  • Crouching MK start-up reduced from 8F to 7F
  • Kidney Blow (6+MK) hitbox slightly expanded forward
  • All Target Combo damage increased by 10
  • L Machinegun Blow changed from -2 to -1 on block
  • L, M and H Short Swing Blow throw invincibility extended until the end of active frames
  • EX Short Swing Blow throw invincibility extended until the end of the 1st hit’s active frames
Earlier Change Notes

E. Honda

Official Changes

  • Close Standing HP hitbox expanded upward
  • Far Standing HP tip damage increased from 80 to 90
  • Far standing HK changed from -7 to -6 on block
  • Diagonal Jump MP hurtbox slightly reduced
  • Diagonal Jump MK active frames extended by 1F
  • EX Sumo Headbutt pushback on block reduced
  • EX Oicho Throw now completely invincible from 1-5F
  • Super Killer Head Ram (Super Combo) start-up reduced from 11F to 8F
  • Orochi Breaker (UC2) start-up reduced from 2F to 1F; throw range increased from 1.16 to 1.4; command changed to 720+PPP
Earlier Change Notes

Elena

Earlier Change Notes

El Fuerte

Official Changes

  • Close Standing LP hitbox expanded downward
  • Far Standing LK start-up reduced from 5F to 3F; can no longer be EX Focus cancelled
  • Close Standing MK start-up reduced from 14F to 11F; recovery reduced from 14F to 13F
  • Far Standing MK recovery reduced from 15F to 14F
  • Close Standing HK start-up reduced from 12F to 10F
  • M Guacamole Leg Throw invincibility time increased from 1-5F to 1-10F
  • H Guacamole Leg Throw invincibility time increased from 1-7F to 1-16F
  • EX Guacamole Leg Throw recovery reduced from 10F to 6F; now hits grounded opponents
  • Lv1, Lv2, Lv3 and EX Quesadilla Bomb start-up reduced from 17F to 14F, recovery reduced from 18F to 14F
  • EX Quesadilla Bomb throw invincible from 1-7F
  • Fajita Buster damage increased from 150 to 180
  • Tostada Press active frames increased from 7F to 8F
  • Gordita Sobat recovery reduced from 18F to 17F
Earlier Change Notes

Evil Ryu

Official Changes

  • Vitality increased from 900 to 950
  • Crouching MK block stun extended by 1F
  • Crouching HK start-up reduced from 7F to 6F
  • Senbukyaku (6+MK) hitbox expanded downward
  • Target Combo can now be done from Far Standing MP
  • L Tatsumaki Senpukyaku movement distance increased
  • HK Ryusokyaku start-up reduced from 26F to 25F
Earlier Change Notes

Fei Long

  • LP Rekkaken has slightly reduced range (via atwiki)

(via Aries0079)

  • Crouching LK is now 4F start-up
  • Crouching MP damage increased
  • Tenshin has reduced recovery

Gen

Official Changes

  • Stun increased from 900 to 950

Mantis Style

  • Close Standing HP stun distribution changed from 100*100 to 150*50
  • H Gekiro causes soft knockdown instead of hard knockdown
  • EX Gekiro now causes hard knockdown; on block, follow-up cannot be done
  • L, M and EX Hyakurenko pushback on hit and block slightly reduced
  • All versions of Hyakurenko hitbox slightly expanded downward; recovery increased by 1F
  • Shitenketsu (UC2) hitbox slightly expanded forward; stun increased to 600

Crane Style

  • Crouching LP changed from +3 to +5 on hit
  • Crouching HK recovery reduced from 29F to 24F
  • Diagonal Jump HP hurtbox expanded downward
  • Diagonal Jump HK hurtbox expanded downward
  • L Jyasen changed from +3 to ±0 on block
  • All versions of Jyasen last hit damage increased by 10
  • Oga hitbox slightly reduced
  • Teiga (UC2) start-up reduced from 10F to 9F
Earlier Change Notes

Gouken

Official Changes

  • Far Standing LK now Special-, Super Combo- and EX Focus-cancellable
  • Crouching MP changed from +1 to +3 on hit
  • Kongoshin no longer activated from 464+P input
  • Hyakki Gosai stun reduced from 200 to 160
  • L Senkugoshoha forward movement slightly increased
  • EX Tatsumaki Gorasen hitbox expanded downward and forward
Earlier Change Notes

Guile

Official Changes

  • Hurtbox on wake-up reduced
  • Crouching LP changed from +4 to +5 on hit
  • Crouching MK hitbox and hurtbox expanded forward
  • Reverse Spin Kick (4 or 6+HK near the opponent) hitbox expanded downward
  • Air Throw range slightly increased
  • All versions of Flash Kick invincibility time extended by 1F
  • Flash Explosion (UC1) start-up reduced from 7F to 5F; invincibility time increased from 1-10F to 1-15F; damage reduced from 510 to 450; during activation, if opponent is behind, corrects to face the opponent
  • Sonic Hurricane (UC2) damage increased from 300 to 350
Earlier Change Notes

Guy

Official Changes

  • Movement speed slightly increased
  • Far Standing LK hitbox slightly expanded upward
  • Far Standing HK active frames increased from 3F to 5F; hitbox expanded forward and upward
  • Crouching MP hitbox adjusted, no longer can be used as an anti-air
  • Ninja Sickle (3+HK) start-up reduced from 11F to 9F
  • Elbow Drop (Jump 2+MP version) hitbox expanded downward
  • Target Combo second hit expanded downward, easier to hit on crouching opponents
  • H Hozanto start-up reduced from 30F to 28F
  • Sudden Stop recovery reduced from 17F to 16F
  • Neck Flip first hit slightly expanded downward
  • EX Bushin Senpukyaku hitbox slightly expanded, easier to suck in opponent; start-up increased from 4F to 6F
  • Bushin Goraisenpujin (UC1) second hit movement distance slightly increased, easier to use in combos
Earlier Change Notes

Hakan

Official Changes

  • Standing HP hitbox expanded upward
  • Crouching LK recovery reduced from 9F to 8F
  • Diagonal Jump HK hitbox expanded, easier to cross-up
  • Crouching MP without oil only now Special-, Super Combo- and EX Focus-cancellable
  • Hakan Tackle (6+MP) changed from -5 to -4 on block, from -2 to ±0 on hit
  • Air Throw damage increased from 140 to 150
  • L, M and H Oil Rocket (No Oil) throw range increased from 0.97 to 1.05
  • EX Oil Rocket (No Oil) throw range increased from 0.97 to 1.2
  • UC1 (Oil Coaster) animation speed increased, reducing cinematic length
  • UC2 (Oil Combination Hold) animation speed increased, reducing cinematic length

Hugo

Earlier Change Notes

Ibuki

Official Changes

  • Guard bug where El Fuerte’s 6+MK would cross over fixed
  • Hammer Kick (6+MK) hitbox expanded downward; changed from +3 to +2 on block
  • Target Combo 4 (LP → MP → HP near opponent) 2nd hit hitbox expanded downward
  • L Kunai throw angle now slightly weaker
  • L, M and H Tsujigoe recovery reduced by 6F
  • L, M and H Neck Breaker now cause soft knockdown instead of hard knockdown
  • All versions of Tsumuji hitbox slightly expanded downward
  • M Tsumuji recovery increased by 1F
  • EX Kazegiri invincibility time increased from 6F to 7F
Earlier Change Notes

Juri

Official Changes

  • Close Standing LP hitbox expanded downward
  • Close Standing MP start-up speed during Feng Shui Engine now the same as normal version
  • Close Standing MK start-up speed during Feng Shui Engine now the same as normal version
  • Far Standing MP now Special-cancellable
  • Far Standing LK start-up reduced from 5F to 4F
  • Far Standing HK becomes airborne on 3F instead of 6F; hitbox size during Feng Shui Engine now the same as normal version
  • Crouching MK start-up reduced from 6F to 5F; recovery reduced from 17F to 16F
  • Diagonal Jump HP no longer causes knockdown
  • Sekku (6+MK) now airborne from 1st frame of start-up
  • Kasatushi now takes recoverable damage when absorbing attacks
  • EX Shikusen now has input follow-ups like the normal version
  • EX Senpusha invincibility time increased from 1-6F to 1-7F; changed from -14F to -15F on block
  • Feng Shui Engine (UC1) invincibility time reduced from 1-4F to 1-2F; at max Revenge Gauge, active length reduced from 900F to 700F
  • Kaisen Dankairaku (UC2) hitbox slightly expanded forward
Earlier Change Notes

Ken

Official Changes

  • Walk speed slightly increased
  • Close Standing MK hitbox expanded downward, easier to connect on crouching opponents
  • Crouching HK start-up reduced from 8F to 7F
  • Forward Step Kick (6+MK) changed from -2 to -1 on block
  • Thunder Kick (6+HK) changed from -1* to ±0 on block *Originally -4 on block. Whether it means on hit (originally -1) or block is unclear.
  • L, M and H Hadoken damage increased from 60 to 70
  • EX Hadoken damage increased from 50*40 to 50*50
  • H Shoryuken damage increased from 70*40*30 to 70*50*30
  • Shinryuken (UC1) non-cinematic damage increased by 30
  • Guren Senpukyaku (UC2) movement distance of first several frames slightly increased
Earlier Change Notes

Makoto

Official Changes

  • Standing HP causes an extra frame of hit stun against crouching opponents (now matches the hit stun time when used against standing opponents)
  • Crouching HK stun increased from 100 to 200
  • Jump MK hitbox slightly expanded, easier to cross-up
  • Forward/Neutral Throw range increased from 0.9 to 0.95
  • Back Throw range decreased from 0.9 to 0.85
  • L, M, H Karakusa recovery on whiff increased by 4F
  • EX Fukiage now hits grounded opponents, jump cancellable on hit or block
  • Seichusen Godanzuki (UC1) damage decreased from 480 to 440
  • Abare Tosanami (UC2) after the freeze now fully projectile invincible until landing
Earlier Change Notes

M. Bison

Official Changes

  • Far Standing MP start-up reduced from 8F to 6F; now Special-, Super Combo- and EX Focus-cancellable
  • Crouching HP start-up reduced from 12F to 10F
  • Bison Warp total frames increased from 42F to 47F
  • L Double Knee Press changed from ±0 to -1 on block; damage increased from 60*30 to 60*40
  • M Double Knee Press damage increased from 60*50 to 60*60
  • H Double Knee Press damage increased from 70*60 to 70*70
  • EX Double Knee Press damage increased from 70*70 to 70*80
  • Head Press start-up reduced from 22F to 20F
  • Devil Reverse movement speed slightly increased
  • Psycho Punisher (UC2) damage reduced from 450 to 420; charge time reduced from 55F to 40F
Earlier Change Notes

Oni

Official Changes

  • 6+MK start-up reduced from 13F to 11F
  • Crouching HK start-up reduced from 9F to 8F; recovery reduced from 24F to 20F
  • Focus Attack hitbox expanded forward
  • All versions of Goshoryuken can only be EX Focus-cancelled on the 1st hit, now possible on block
  • H Goshoryuken complete invincibility reduced from 1-8F to 1-5F, strike invincibility changed from 9-10F to 6-7F
  • L Rakan Dantojin damage reduced from 120 to 110; stun reduced from 150 to 130
  • H Rakan Dantojin changed from -8 to -6 on block
  • EX Rakan Dantojin changed from -10 to -8 on block
  • L Sekisei Jiraiken changed from -7 to -5 on block
  • M Sekisei Jiraiken changed from -6 to -4 on block; 1F invincibility removed
  • L Gorai Hadoken total frames reduced from 54F to 52F
  • M Gorai Hadoken total frames reduced from 61F to 59F
  • H Gorai Hadoken total frames reduced from 69F to 67F
  • Meido Gohado (Anti-ground UC1) non-cinematic damage increased from 350 to 375; start-up reduced from 11F to 9F
  • Meido Gozanku (Air UC1) start-up reduced from 14F to 11F
  • Tenchi Sokaigen (UC2) command changed from 41236 x2+PPP to 63214 x2+PPP
Earlier Change Notes

Poison

Earlier Change Notes

Rolento

Earlier Change Notes

Rose

(via Aristobule)

  • Forward dash now 20F, down from 21F
  • Crouch LP damage 20 -> 30
  • Crouch LK damage 30 -> 40
  • Crouch MP damage 60 -> 70
  • L/M/H Soul Spiral damage 100 -> 110
  • EX Soul Spiral damage 120 -> 130, invincibility 11F -> 13F
  • M Soul Spark start-up 22F -> 20F
  • H Soul Spark start-up 29F -> 27F
  • Illusion Spark start-up 12f -> 10f
  • Soul Satellite input changed to 214×2+KKK
  • L Soul Spiral distance increased (via Zhi)

Rufus

Official Changes

  • Forward/Neutral Throw damage reduced from 150 to 135
  • Neutral/Forward Jump Falcon Kick recovery increased by 1F
  • Messiah Kick MK follow-up recovery increased from 19F to 22F
  • Messiah Kick HK follow-up recovery increased from 17F to 19F
  • EX Messiah Kick less likely to cross over even when hitting low-state opponents; invincibility time reduced from 16F to 13F
  • Space Opera Symphony (UC1) damage reduced from 460 to 420
  • Big Bang Typhoon (UC2) damage reduced from 420 to 360
Earlier Change Notes

Ryu

(via cmp_mlk)

  • Crouching MK → Hadoken is easier to do (simple command Shoryuken won’t activate when walking forward)
  • UC2 (Metsu Shoryuken) has 1F more invincibility

Sagat

Official Changes

  • Far Standing LK 2nd hit now Special-cancellable
  • Tiger Knee 1st hit now forces stand
  • EX Tiger Knee changed from -1 to ±0 on block
  • Tiger Destruction (UC1) forward movement reduced; when hitting an air opponent in the corner, now does full hits
  • Tiger Cannon (UC2) now does full hits on air opponents
Earlier Change Notes

Sakura

Official Changes

  • Far Standing MP hitbox slightly expanded forward
  • Diagonal Jump HP hurtbox slightly increased
  • L Shunpukyaku changed from ±0 to -1 on block
  • EX Shunpukyaku changed from +4 to +2 on block; made easier to connect on crouching opponents
  • Shouoken hitbox slightly expanded forward
  • EX Sakura Otoshi earliest timing for additional attacks reduced from 14F to 11F
  • Shinku Hadoken (UC2) rear hitbox removed
Earlier Change Notes

Seth

Official Changes

  • Triangle Jump movement distance reduced
  • Diagonal Jump MK now crosses up
  • Diagonal Jump HK no longer crosses up
  • Back Jump HP stretches as it did in Super; recovery on hit and block increased by 7F
  • Yosokyaku (Jump 2+MK) active frames increased from 3F to 4F
  • Tenmakujinyaku (Jump 2+HK) hurtbox slightly expanded
  • M Hyakuretsukyaku stun reduced from 150 to 100
  • H Hyakuretsukyaku stun reduced from 200 to 150
  • M and H Shoryuken now can only be EX Focus-cancelled on the 1st hit; invincibility time reduced from 7F to 5F
  • All versions of Spinning Pile Driver stun reduced from 200 to 150
  • Tanden Stream (UC1) recovery reduced from 66F to 55F, hitbox expanded upward
  • Tanden Typhoon (UC2) first hit damage increased from 24 to 30; changed from -89 to -70 on block
Earlier Change Notes

T. Hawk

Official Changes

  • Movement speed slightly increased
  • Close Standing MP pushback on hit and block reduced
  • Far Standing HK hurtbox slightly expanded; changed from -7 to -2 on block
  • Crouching MK now Special-, Super Combo- and EX Focus-cancellable
  • Thrust Peak command changed from 3+P to 4+P
  • Condor Spire command changed from 421+P to 623+K
  • L Tomahawk Buster start-up reduced from 5F to 4F
  • EX Tomahawk Buster now Focus-cancellable
  • L Mexican Typhoon throw range increased from 1.5 to 1.55
  • Raging Slash (UC2) command changed from 63214 x2+PPP to 63214 x2+KKK; hitbox slightly expanded forward
Earlier Change Notes

Vega

Official Changes

  • Crouching LP frame advantage increased from +4 to +5 on hit
  • Crouching HP active frames increased from 2F to 4F
  • Cosmic Heel (3+HK) total frames reduced from 32F to 27F; +2 on hit against point-blank opponents; -4 when blocked on 2nd active frame (on active frames 3-5 block disadvantage decreases by frame)
  • L, M and H Rolling Crystal Flash changed from +2* to -8 on hit, last hit can no longer be EX Focus-cancelled *erroneously listed as -2
  • M Rolling Crystal Flash changed from -2 to +0 on block
  • Mask pick-up from ground is now a command, D+PP when standing over the mask
  • EX Scarlet Terror now completely invincible from 1-4F
  • Super Combo (Flying Barcelona Special) now has an attack added during the motion to the wall, does 50 damage
  • Bloody High Claw (UC1) Forward charge attack’s hitbox expanded upward
  • Splendid Claw (UC2) start-up reduced from 8F to 5F

Yang

Official Changes

  • Movement speed slightly increased
  • Close Standing MK hitbox expanded downward, easier to connect on crouching opponents
  • Far Standing MP now Special-, Super Combo- and EX Focus-cancellable
  • far Standing LK start-up reduced from 5F to 4F
  • Crouching LK damage increased from 20 to 30
  • Diagonal Jump MK changed to same hitbox as in AE
  • L and M Torou Zan 3rd hit damage increased from 60 to 65
  • H Torou Zan 3rd hit damage increased from 60 to 70
  • Tenshin Senkyutai (UC2) start-up reduced from 7F to 6F
Earlier Change Notes

Yun

Official Changes

  • Far Standing MP damage increased from 50 to 60
  • Crouching MP damage increased from 50 to 60
  • H Nishokyaku invincibility time removed
  • Zenpo Tenshin throw range reduced from 1.1 to 1.0
  • EX Zenpo Tenshin throw range reduced from 1.3 to 1.2
Earlier Change Notes

Zangief

Official Changes

  • Far Standing MP hurtbox slightly expanded; hurtbox in front sticks out 1F before active
  • Far Standing MK changed from -7 to -3 on hit, from -10 to -7 on block
  • Diagonal Jump HP hurtbox slightly expanded
  • L, M and H Banishing Flat start-up speed reduced by 2F; disadvantage on block reduced by 2F
  • L Banishing Flat changed from -5 to -2 on hit
  • EX Banishing Flat start-up increased from 13F to 16F; second hit causes hard knockdown
  • L Spinning Pile Driver throw range reduced from 1.75 to 1.6
Earlier Change Notes

Videos

http://www.youtube.com/watch?v=F1USOYSed0w

http://www.youtube.com/watch?v=Qcao7g_8wvc

http://www.youtube.com/watch?v=r5i3gFVdw1A

http://www.youtube.com/watch?v=bUQLjK87wwA

http://www.youtube.com/watch?v=vaSALjDfD-Y

http://www.youtube.com/watch?v=XTOdTLTH1uw

http://www.youtube.com/watch?v=5XSC6cMX79w

http://www.youtube.com/watch?v=OQS4tqr2QNM

http://www.youtube.com/watch?v=ZCdoQrC9uVI

http://www.youtube.com/watch?v=z8YqOpW0rqA

http://www.youtube.com/watch?v=j73_Bj8Jb90

http://www.youtube.com/watch?v=hyF_aWa8zMw

http://www.youtube.com/watch?v=gsAEhJQUgyA

http://www.youtube.com/watch?v=7y2xF7Mj_qQ

http://www.youtube.com/watch?v=iJuahSAoLcU

http://www.youtube.com/watch?v=tczFVlqJsdE

http://www.youtube.com/watch?v=u4p8iZSaAJU

Photos

Taito Station Sendai Clisroad Setup

Sources: imgur via EternalreiketsuhidouKim1234_BNBBN_atwiki, (1)Aristobulekanaya0530Aries0079akazukin014eajtyoshy047haku623, perico2321Crue_itsumobasho, UryokazamaraitaIorifuerte via NeoGAF, wnder1261, LiNGo164rari4649pgr_pgr_juri25_year_oldminekids0108, (2)Aristobule, pilothiscmp_mlkNESiCA, (3)Aristobulewnder1261, Kim1234, translations courtesy of USD, itsumobasho, and Shouta (1, 2, 3)