Combofiend’s latest post to the Capcom-Unity blog is a doozy, but as it’s about Ultra Street Fighter IV, that shouldn’t come as much of a surprise. First off, he confirms earlier reports of the title arriving in Japanese arcades next April, but also mentions that we should expect the digital versions to arrive in North America and Europe before Evo 2014, which is scheduled for July. How soon before is anyone’s guess, but at least it’s possibly we’ll see it included at the largest fighting game tournament in the world.
Next, he provided a few new screenshots and details for the four fighters making their way from Street Fighter x Tekken. We’ve included those below, so be sure to check them out. Some interesting things to note are the return of Rolento’s Take No Prisoners super from the Alpha series and increased damage for Poison, something she lacked in the crossover title.
The Capoeira Queen herself. Elena has traditionally had very few options off of her low attacks despite having great range on her kicks. This has been changed this time around, so expect a fun, mid-ranged character who can also hold her own up close with an exciting high/low game.
Rolento has always been a character who can control space both offensively and defensively with his diverse move set. As players have come to know and love his movement and style, we wanted to make sure this was captured in his first Street Fighter IV appearance. Take note, that unlike his Street Fighter X Tekken incarnate; he will not be taking any prisoners this time around.
Every grappler has their own unique characteristic that makes them a threat in addition to their powerful throws. For Zangief, it’s combos; for T.Hawk, it’s his air control; and for Hakan, it’s his uncanny oil movement. Well for Hugo, we think it’ll be his corner pressure. Once he puts you there, you may never get out!
Poison’s play style will be a departure from her Street Fighter X Tekken incarnate. Although she had the tools to play any way she wanted, she didn’t have the damage to back it up. This time around, it’s a different story. She’ll have a variety of fun attacks to play with in close, yet will still be able to hold her own mid range and against projectile characters.