Double Helix Games Will Take Advantage of Xbox One’s Cloud to Balance Killer Instinct Without Patches

By on October 8, 2013 at 2:52 pm


During a recent interview with Game Informer, Killer Instinct producer Torin Rettig touched on how Double Helix Games plans to utilize Xbox One’s cloud system to push out updates for the upcoming fighter. Instead of relying on a constant stream of patches that need to be received from Microsoft’s servers, Double Helix will be able to balance the title without being tied down to mandatory downloads like current-generation consoles.

All of our variables that go into how a character behaves are going to exist basically in the cloud. Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.

Content updates like new characters, however, will still need to be downloaded through larger patches.

While this may raise concerns that Double Helix won’t make details of each update privy to the community or might patch the game constantly without letting certain discoveries play out, Rettig was quick to assuage those worries. Notes will always be provided by the developers to keep players in the loop, and they are very aware that knee-jerk patches need to be kept in check to allow the title some breathing room.

This news, along with a previous report that Double Helix will be allowing specific players to test out post-release Killer Instinct characters early through the Xbox One’s devkit tools, provides an interesting look at how future fighters may function on next-generation consoles.

Make sure to visit Game Informer to check out the rest of the interview.

Source: Game Informer via SpeedBrkr