Mikoto Misaka and Kirino Kosaka Announced as Playable Characters in Dengeki Bunko FIGHTING CLIMAX, Four Support Characters Revealed

By on October 5, 2013 at 11:17 am

Some of you may remember Sega announcing a brand new fighting game at Tokyo Game Show 2013 last month. Titled Dengeki Bunko FIGHTING CLIMAX, this crossover fighter features characters from properties published by ASCII Media Works’ Dengeki Bunko light novel imprint. While the original announcement only included two characters (Shakugan no Shana’s eponymous main character and Asuna from Sword Art Online), Dengeki Online recently revealed two more fighters who will be joining the fray.

Mikoto Misaka, one of the main heroines from A Certain Magical Index, and Kirino Kosaka, the female lead of Ore no Imoto ga Konna ni Kawaii Wake ga Nai (colloquially known as Oreimo), are set to expand the playable cast with their own unique fighting styles. While the former is a powerful esper that is capable of controlling electricity in her series, the latter has been pulled from a more comedic work, which should lead to an interesting and unconventional moveset.


Four support characters were also announced in the Dengeki article. The first announced pair will see fellow characters from their main series get in on the action (Wilhelmina Carmel and Leafa from Shakugan no Shana and Sword Art Online, respectively), as will Mikoto and Kirino (Toma Kamijo from A Certain Magical Index and Ruri “Kuroneko” Goko from Oreimo, respectively).


Basic Controls

The game uses an 8-way joystick and 4 buttons. The buttons are A (Light Attack), B (Medium Attack), C (Heavy Attack) and S (Support). Movement options are dash, backdash and double jump.

Battle System

Support – S Button calls in support characters. The effect differs by character.

Impact Skill – A unique attack performed with A+B or ↓+A+B. The first hit has a guard point, so the move can be used as a counterattack. Many are also effective as part of combos and can be used like a special move.


Kirifuda (Trump Card) – Pressing B+C unleashes a powerful attack that consumes 1 lightning mark. Many of these attacks have invincibility during start-up or function as overheads, so they are very easy to connect and also have high damage. While they primarily are counterattacks, they can also be used as a finisher. Each side starts with 2 lightning marks at the beginning of the battle, regaining 1 mark at the start of a round. The maximum count is 2.


Blast – Pressing A+B+C consumes the Blast icon while activating various effects. When used while taking damage it acts as a combo breaker, but from a normal state it boosts the character’s ability. When used during a combo it launches the opponent straight upwards, allowing for a follow-up as they descend. The Blast icon regenerates after a fixed amount of time.


Extend Action – Performing a normal or special attack and holding the button will change the move. What techniques change varies by character.

Potential – A unique skill possessed by each character. They activate when certain conditions are fulfilled, e.g. “Damage is boosted when health is low”. Each character has a number of hidden conditions.

Climax Gauge – The super gauge. The meter fills when performing actions like attacking and guarding, but also automatically builds when doing nothing at all. Up to 5 bars can be stocked. Other than super attacks, the gauge is used for special attacks such as EX special moves.

EX Special Move – Performing a special move with the S button consumes 1 bar of Climax Gauge while unleashing a more powerful version of the move.

Climax Arts – Super moves, which consume 2 bars of the Climax Gauge when activated. Each character has 2 Climax Arts.

Reflection Guard – Pressing any button during a guard pushes back the opponent while consuming a small amount of the Climax Gauge. Use when pressured by the opponent to create space.

Quick Combination – A combo automatically performed by pressing the A button repeatedly. A → B → C → Impact Skill → (when meter is available) EX special move does a basic combo.

Master the Supports!

This game’s biggest feature is support. One support character is selected separate from the playable characters (any combination), and can be freely summoned during a fight. 1 button calls in support, who releases a unique move before exiting.

Supports recover after a fixed period of time and can be called again, but the recovery speed differs by character. Supports recover in 4-5 seconds at the longest, so can be summoned over and over, stress-free.

1 bar of Climax Gauge can be used to cancel an attack and call an assist. Using a flow like Light → Medium → Heavy → Assist → Special → Assist hits → Air combo, various combos can be created based on the player’s ideas.

A Simple Fighting Game Anyone Can Enjoy

Play impressions from Dengeki Online’s Kaneking.

The impression I got from playing is this is an extremely simple fighting game. Complicated systems have been excluded as best as possible. The game speed is also rather fast, never feeling sluggish at all.

The commands are tentative, but there were no so-called DP motion commands, and I was able to perform them all with ease. The game adopts a popular system of late that allows even someone who has never played a fighting game before to do a combo by pressing A repeatedly. You can say it’s a very approachable game.

On the character screen, the system voice speech is very abundant. You’ll hear speech by just staying on the select screen. There are a lot of things in the game that can only be found by playing, like the characters’ special victory quotes when winning with a big life lead.

Another impression I got is that all the characters are very trollish (laugh). The insults from the Dengeki Bunko heroines are great and quite hilarious. There really aren’t many fighting games with abusive lines like that. There’s already teasing during the exchange before the fight. It’s a crossover game, but it felt like the characters are battling with each other without holding back, and I thought that was really great.

Source: Dengeki Online, tip via Kurushii, translation by USD

  • Sage

    Touma is ridiculously OP how can he be in this game?
    Also it looks like he’s using the wrong hand.
    Do these people even take 5 seconds to Google the characters they’re doing?

    • Yudir Chang

      2-D sprites are usually just drawn once, and then flipped around when they change from P1 to P2, it’s why Guile’s tattoo and Vega’s claw change hands.

      • windsagio

        And anecdotally why DeeJay’s pants say Maximum instead of ‘Mantis’.

        Stupid vertical symmetry.

      • datagram

        It blew my mind when I noticed that Hilda’s dress in UNIB isn’t mirrored.

        • TiredOcean

          Have you played 3rd Strike? That’s basically Gill’s whole schtick.

          • datagram

            I have, but I never noticed. I was too busy getting pissed off at Resurrection.

  • OtoriGolden

    Does that mean I can reenact the PUNCH scene with Kirino?

  • RobertEspaillat


  • Setsuna ♥

    Can’t wait to play as my waifu, I can’t afford to lose now ~!

    • Vesperion

      Somehow i knew Setsuna couldn’t stay away from a Oriemo article lol

  • spades111

    isnt one of the characters from the anime where the big brother starts harboring feelings of incest for his little sister….well the anime was called “My Little Sister Can’t be this Cute”

    what business does she have in a fighting game =S

    Put in Mikasa from Attack on Titan….

    Are all the characters from a certain company… you know like how Naruto, Bleach,One Piece are all from Jump

    • Gpop

      yes, all of them are characters from Light Novels that were published by Dengeki. So Mikasa will most likely never happen for this game.

      • spades111

        ah thanks. just googled them. Seen/read a some of their stuff… not the biggest fan =S

    • tanjil

      lol dislikes for asking a question about an anime. I saw the 1st episode and got the same impression, not Kiss x Sis level but could have gone either way..

      Some anime fans are petty =S Anyways yeah I don’t think she belongs either

  • Gpop

    oh hey yes I can be the best Oreimo-
    >Kirino’s assist
    Dammit, why do I have to be the worst Oreimo to be the best oreimo character?

    • iantothemax

      You’re in luck! Support characters aren’t locked to the main playable characters.

      • Gpop

        wait really? HUZZAH!

    • Razentsu

      I’m hoping Kuroneko will be playable too.


  • Makr0ss

    Tsundere Fighter, Let’s GO!

  • Fafnir303

    Touma’s using his left arm… do these people want to start lopping THAT one off, too? -_-

  • Chooch

    I was hoping Touma was going to be more than just an assist character. Oh well.

  • Darkphyre

    Why is Kirino in a fighting game? My mind is blown right now….

  • DaRabidDuckie

    Given that this is Dengeki, Taiga is a given, but I really really really hope that Boogiepop ends up in this. That would be amazing.

    • iantothemax

      Yeah, they have a lot of great franchises to pull characters from. Should be interesting to see what they have in store.

    • Miyako Arima

      If that’s the case Rie Kugimiya has her work cut out for her LOL
      Might as well bring in Louise while we’re at it!

  • Eric Chou

    Lol, can Misaka do the hyper grav loop?

  • ivanchu77

    Can´t wait to beat the shit out of Kirino

  • MrJechgo

    Chance of being released in English: 0%

    • xxCelerity

      No way. A lot of these franchises are very popular in the states. If anything, I think they’d be throwing away money if they didn’t release it here.

      • MrJechgo

        This is gonna be a licensing nightmare. Shana and Magical Index are licensed by FUNimation, SAO, Oreimo and DRRR!! by Aniplex and Accel World by Viz Media…
        Yeah, good luck getting everyone on board…

        • xxCelerity

          Although I am not a lawyer, most licensing deals only include TV episodes of an anime, and have nothing to do with adaptations of the original property.

          • Nael

            You still have to get approval of the license holders for the original animated series on board, in addition to any video game license holders. Capcom had to do so for the Tatsunoko vs. Capcom update (and one of the characters from that game had to be dropped from the update because a European license holder wouldn’t play ball) – there’s no reason Sega would be exempt from having to do the same for a release outside Japan.

          • MrJechgo

            Exactly. Then again, Aquapazza: Aquaplus Dream Match will be released on PS3 in North America on Nov 19th 2013. This is essentially the same kind of crossover anime fighting game, and it’s getting an English version.
            However, I have no idea how this happened since again, the animes are licensed by different studios.

  • RunningWild1984

    Great, more boring school girls.

    I saw Scryed under Dengeki… why not put in Kazuma? He at least looks like he belongs in a fighting game.

    • windsagio

      Because what fans want is the girls :p

  • Aquele cara

    My fighting game can’t possibly be this cute.

  • windsagio

    There’s some interesting stuff in the mechanics, maybe enough to look at even though fan orgasm games usually aren’t my thing.

    ‘Extend Action’ is something I’ve thought they should try for a long time, it’ll be interesting to see.

    ‘Potential’ I’m thinking would either be really minor or problematic if they were pushing hardcore competitive play, but most likely they’re not so it’s an interesting way to try various triggers out.

    Also, I like any game that has a full range of EX’, that always makes me a little happy 😀

    Edit: Oh and neutral meter gain… curious of the rate, but the EX’ and Supers had better have really short/quick animations or folks are gonna get tiiiiiiiired of them fast.


    Flip side, it sounds like it’s a verbal diarrhea game. That’s.. that’s not good.

  • Ramil Garcia Doronio

    So the official abbreviation of this is “DFC” right?

  • airco

    I still find it curious that it’s being touted as a simple, easy to play fighter yet still has so many complicated mechanics. I’d imagine all the meters and macro buttons would scare non-FG players off, but I guess those people would play due to brand recognition anyway. The mechanics themselves don’t seem very original, but hey, a fighter’s a fighter.

    That said, I’ll preorder this in a heartbeat if Kino gets confirmed.

    • windsagio

      You pretty much summed it up in your post I think.

      They’re counting on people buying if their favorite char is in.

      Beyond that, most of the systems are fairly nonintrusive.

      They’ve said there are simple inputs (from what they’ve seen), ex’ are 1 button extra, tags are 1 button with simple rules (some exception for the combo extension), and the special ‘potential’ traits activate automatically, rather than on command.

      Further the meter gain rules mitigate some meter-management concerns and keep it nice an flashy.

      Not saying it’ll do great, but it shoudln’t be so scary to non-players at that.

  • datagram

    Still waitin’ on that Celty

  • Riot

    Purple electricity?

    She really is
    *puts on shades*

    …The WORST

  • Barlton Canks

    If there’s one dude who should have been playable in a fighting game full of girls, it’s Touma.

    He punches 12 year old girls, nuns, 12 year old nuns, a princess of England, archangel Gabriel… I really thought he was going to punch that pregnant woman and her two year old unborn baby magician too.

  • OmegaNITRO



    I hope Touma gets in this too as more than just a support!

  • Ragada Blaze

    If only they’d put in Touma and Index I’d find a way to get this game.

  • Martini Whoelse

    Don’t think this can be a serious fighter despite the nice features.

    • windsagio

      They probably don’t care 😀

      Anime fans is a much broader market than FG people

  • Shadowking58

    Is it a Arcade game? Or is it a console game?

  • Shadowking58

    As sad as it may be, this is going to be a game exclusive to Arcades in Japan.