Killer Instinct Will Possibly Allow Players to Try Characters Before Buying Them; Gamescom Build and Live Stream Breakdowns by AcidGlow and Killer Instinct Central

By on August 23, 2013 at 12:36 pm
Purple Glacius

Killer Instinct enthusiast AcidGlow recently put together a video detailing the changes and additions made in the Gamescom build of the new Killer Instinct by Double Helix Games. Much has been adjusted since the game’s Evo demonstration. For example, potential damage (i.e. the amount of damage an ender can cause) is no longer lost when your combo is dropped. Instead, it slowly decays when you aren’t comboing the opponent, meaning you can drop combos on purpose to reset the opponent and build your potential damage even higher.

Plenty more has changed, from the way shadow moves work to the properties of Glacius’ projectiles. It also appears as if Chief Thunder has lost the title he carried through the earlier iterations and now just goes by Thunder.

If you’d rather hear this info from the developers themselves, then you are in luck. Microsoft Studios recently broadcast an hour long stream featuring the title’s Gamescom build. The stream takes a look at the four characters that have been revealed so far and details many new features that the game has to offer. Unfortunately, it doesn’t really go into fine details about things such as move properties, but it still serves as a decent primer for how the game plays.

Watch live video from xboxlivearcade on TwitchTV

Additionally, Killer Instinct Central provided a quick breakdown of the information presented during the live stream, a few bits of which we’ve included below. The most interesting is the fact Double Helix Games is looking into allowing players to demo characters before buying them if they choose to purchase them individually.

Make sure to check out their full rundown for more details.

  • Next Character Tease. The next character tease will be happening soon and it will be much better than the one shown for Thunder at EVO. Expect someone surprising and very different.
  • The Return Of Finishers. Yes, they want finishers to return! Should the game be successful, then it’s likely they will be added in a future update.
  • An Old KI Feature Returns. Something that has been missing in the new Killer Instinct that was present in the old KI will be introduced in the next character tease.
  • Try Them All. For [those] that opt to purchase individual characters, a way to try them before you buy them is currently being worked out.

Sources: AcidGlow, Microsoft Studios (tip from Rick), Killer Instinct Central via NeoGAF

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.