[UPDATE] Guilty Gear Xrd -SIGN- Location Test Impressions, Off-Screen Photos and Video

By on August 10, 2013 at 8:19 am

The first location test for Arc System Works’ upcoming Guilty Gear Xrd -SIGN- is currently running at SEGA Akihabara Building 1 in Tokyo, Japan. Luckily for those of us who live outside the land of the rising sun, ElvenShadow over at the Dustloop forums has been providing some early impressions from his time at the event. We’ve taken the liberty of sorting through these and arranging them below.

UPDATE 2 – A couple small pieces of video recently surfaced online thanks to aristobule.

UPDATE – Additional notes from ElvenShadow have been added to the list below, as well as a translation of Dengeki’s visit to the location test courtesy of Dustloop’s Suzaku.

ElvenShadow’s Impressions

General Impressions

  • Game speed feels good! Pretty much just like XX series.
  • RC works with whiffed normals and projectiles and does slow time but time slow is very brief and doesn’t really seem like it will disrupt match flow.
  • Which moves can be YRCd (Yellow Roman Cancel) are move specific.
  • It’s easy to know what moves can’t be YRCd because it will show a red “X” over your character when you try to YRC during a move that you can’t, even if you have no meter.
  • Dust feels nice and smooth and I tried both kinds.
  • Character select screen doesn’t look like it will fit many more characters but hopefully they will redesign it.
  • The graphics are stunning. Fully animated 3D intros for characters. The game is visually wonderful.
  • Supers are cinematic like SF4 but go much quicker and don’t really bother me or take long.
  • Special camera angle on last round victory, not just with super kill
  • FD feels the same. Tapping it will stop run momentum as always.
  • Specials seems to carry momentum as always.
  • Meter builds maybe the same? Faster? It’s hard to tell.
  • Air teching feels about the same.
  • There are currently 2 colors per chat and one extra that only comes if you pick same char and color as opponent.
  • All moves feel like they have JUST a little more hit stop in general which makes it seem easier to confirm but makes combos feel a little slower. Movement is about the same speed I think.
  • Extra hit stop on hit only. Block feels the same as old games.
  • Stagger is still in the game.
  • I could be wrong but pushback in general seems just a little farther
  • Announcer sounds pretty cool. Much more gritty than XX. It says “You rock!” When you win a whole match.
  • Taunting mid match gives your opponent meter
  • Throws feel the same
  • Dead angle felt the same.
  • There’s a yellow “!” Sign when you get hit with an overhead.
  • Edit: I think it’s for counter hit actually
  • Dizzies don’t seem to last as long or else some dude is really fast at mashing.
  • Tried to go into IK (Instant Kill) mode and nothing happened so either they changed IK conditions or its just not in this test version.
  • Tension gain slows down a bit after RC
  • When your health bar is below about 20% it flashes. I forgot to post this.
  • I think the RISC bar works mostly the same as the old one (guard bar)
  • Colors and button config type are selected via a menu at character select and not based on what button u press

Character-specific Impressions


  • Ky had some strange air lightning bolt stab.
  • Ky has a new lunge QCF D hop forward move. If it hits, your next J.D or stun edge will be enhanced, which is what that lightning strike that I mentioned earlier was
  • I have yet to see not was able to do DP follow ups for ky
  • Ky stage is like this pretty garden.
  • Ky’s lightning boost lunge move can OTG and works nicely after a sweep.


  • Sol has a straight up dive kick move now.
  • Riot stomp is no longer a kick, it’s a flaming punch but it moves the same way.
  • When riot “stomp” hits there’s an explosion and it knocks them strait up for easy follow up combo.
  • To do follow up to riot “stomp” just hit any button on connected hit or block (all do same version)
  • Air dragon install activates fast. Sol looks way more Gearish (like a demon).
  • Sol dive kick has a small explosion fire hit that comes out if it whiffs and he lands on the ground. His dive kick is also really fast.
  • Don’t think Sol dive is overhead.
  • Sol dive kick can’t be tiger kneed. There is a min night restriction.
  • Fafnir goes really far but I didn’t see it hit yet
  • All of Sol’s moves can be YRC (YRC is whiff only) except VV and grand V. You can of course RC as normal on hit.
  • I dunno much about dragon install specifics but sol is really fast in it and he can shoot a giant beam.
  • He also gets a custom win animation if you win a match in DI.


  • Millia has a backwards roll now too and also had some move that shot up from the ground sorta like testament dust but I dunno what it was. Either stand D or a special.
  • New forward HS. Air HS same as old one from XX only.
  • New super. Activate and the(sic). You can move freely and place roses around the screen to controls space. Time based I think.
  • The backwards roll and move I described are the same. It’s her new stand D.
  • Millia can pick up hair pin quickly by just pressing down over it.
  • Millias 3rd color is her original color scheme.


  • Even with the costume change, Potemkin animates and fights like always so he still feels like Potemkin visually at least.
  • Potemkin has new shoulder tackle normal.
  • Potemkin has new move that looks like HoS explosion. After he charges his special meter. Bursts with fire around him.
  • Potemkin has some crazy air lunge/dive head first move, arc shape movement path, travels full screen… Medium speed. Looks hella unsafe on block.
  • Potemkin buster range seems a little shorter.
  • Regular Pot buster has no special animation. It’s the same. Heavenly is epic though!
  • Potemkin stage is full of mechs.
  • ICPM can be tiger kneed. It also can be YRCd so even if its not safe it’s a great way for Po to close distance and I can see it leading to scary setups.
  • Regular buster does good damage. More than 1/3 life on Venom.
  • Air D only goes straight down. Cannot adjust angle with stick.
  • I think you can YRC all of PO’s specials. I know the super armor one works. It still has P cancel too.
  • Potemkin has a new regular throw. He now just lifts you up with one arm and flopilly slams you down right on the ground in front of him like a rag doll.


  • Venom has a new air normal where he twirls the pool stick.
  • Venom stage is like old GGX stage w chained beast.
  • Venom has that big black ball. That’s his new super. It seems to stay on screen a long time as in I saw him hit it at Ky, Ky blocked it. And it just bounced off and stopped near in front of him and remained in screen. Venom seems to be able to summon it towards him like other ball formations. That’s all I really know but it looks good.
  • Dubious curve is gone but that new move QV sorta works the same way as in you can combo into it and it summons a ball.


  • Giant beach ball is summoned with a seal from the ground who hits it really high up and it slowly bounces forward controlling lots of space. Can combo of it.
  • May new move, summon hoop, dolphin waits under it. When May jumps through the dolphin pops out and may rides it horizontally.
  • May’s Ensenga looks like it has a huge hit box!


  • Chipp’s “find me!” Is way easier to see and only has small increments where he is fairly hard to see.
  •  To wall cling, just jump near the wall and press forward and back really fast. From there you just press one of 4 buttons (no D) to get follow ups like teleport throw, 2 different striking attacks or projectile.
  • Air taunt is gone but maybe they made it a new move. I’m unsure.
  • Chipp burst animation, he gets fat like a giant balloon.
  • Chipp can do his special where he shoots forward through the opponent (alpha blade) in the air and if he ends by the wall he can wall cling after!
  • Wall cling one is variation of leaf throw.
  • A single Potemkin buster does 45% damage on Chipp with full life.

Dengeki’s Impressions

ICPM causes Potemkin to launch himself across the screen in a wide, parabolic arc. It can apparantly be RCed to create various approach opportunities. Trishula creates a vertical pillar of fire. Anti-air, creates upper body invincibility.

For the various cut-ins, although they use 3D models, they seem to be designed with fixed camera angles, so they always have the same appearance. It gives the impression that they were animated seperately in two dimensions, but you can tell it’s 3D if you look closely.

May’s attacks are really cute. She comes into the stage riding a dolphin and a lot of her attacks involve animals. She was always a cute character, but this time the cuteness is more ‘refined’ and stands out more. Her version of Ensenga, is an immitation of Johnny’s. She throws different objects, and (if I’m reading correctly) has a more vertical angle, so you might miss if the enemy is crouching. Her version is ditzy, compared to Johnny’s manly version. You can also ride the dolphin by touching it after it lingers, allowing for some tricky possibilities.

Likewise, Ky and Venom both have more strategic options. Ky can generate a crest with his Grinder Placement ability, which remains in the location where it was summoned. Then with Durandal Call, triggered by hitting the Grinder with a Stun Edge attack, it shoots out a lightning bolt (or beam?). Split Ciel also generates a Grinder.

QV replaces Dubious Curve, summons a ball which hits the opponent multiple times. Bishop Run Out summons a huge black ball that doesn’t disappear even after hitting the opponent.

Writer did not get much time to check out Chipp and Sol. Chipp’s Wall Cling seems interesting and his Kunai attack apparantly leaves the kunai laying on the ground. His Dragon Willow (Ryuu Ryuu) Overdrive apparrantly throws tons of Kunai all over the place. Sol’s Dragon Install is much more flashy and Crash! (Kudakero) is a dive attack. Millia’s got more rolling options, but he didn’t get to play as her at all.

General impressions: As the Guilty Gear series progressed, more complicated abilities (Force Break, Slashback, FRC) were introduced one after another. By rolling back those introductions and improving the basic Roman Cancel system, various new strategic options have still be introduced, and there are fewer complex systems for new players to memorize. It’s like a “rebirth of Guilty Gear.” Because this is set after Guilty Gear 2 and not a “gaiden,” the writer hopes more new characters will be introduced.

Please note that these are just early impressions from a couple of matches of play and observation of others. Everything here has the possibility of changing as game development continues.

Also, the folks over at RadioKaikan have taken quite a number of off-screen photos of the game in action. Be sure to check them out in the gallery below and let us know what you think.


Sources: ElvenShadow via Dustloop, Dengeki (translation via Suzaku), photos courtesy of RadioKaikan

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time running tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.
  • TheyCallHimX

    So far, so good. Now… video please. 😀

    • TheyCallHimX

      Sol with a divekick sounds interesting..

    • Banzboy

      And Bridget….

      • R.D. Covenant

        Hopefully he finally proved his manhood and is now called Bridge….but who am I kidding. I’ll still play him regardless.

        • d3v

          He’s now manly and even grew a beard. Still wears the nun’s habit though.


          • R.D. Covenant

            You know what…..I’m surprisingly ok with that. lol

          • I can’t believe how much I want to masturbate to that.

            I mean, er, gross?

          • d3v

            Well excuse me princess.

          • gigantor21

            BUY ODIN’S BEER

          • Nomad

            Is this real? I hope not Lol

      • icup ✔️

        dead in a love hotel…

  • Guest

    ¿How is Millia? 🙁 Voices are good?

  • J.Raxel

    How is Millia? 🙁 Voices are good?

  • Hotaka Saika

    Sol? DIVE KICK!? Holy hell, I think I’m delirious!

    • jlb85

      Confirmed top tier! : p

  • d3v

    If someone took a time machine and showed me these screenshots 10 years ago and said that they were 3D, I’d have called them a liar.

    • Travis Lynn


    • $17468069

      Thought it was rotoscoped from 3d? could be mistaken.

      • d3v

        That was Blazblue.

        This is full on 3D.

    • KubikiriTurkojin

      liked even if i dont agreee. if you had said if somebody showed me these in 1993/1994 i wouldnt have believed them, i would have said ok. 10 years ago we had the ps2, which already pretty much was able to make cell shaded graphics that could rival this game in looks. the lightning or whatever might not been as good, but in general the look of the game could have been just as good imo.

      if you dont believe me, check out just how fucking good games like gow2, ff12 and tekken 5 look. fighters are the easiest games to make graphically (also for gameplay, the hardest parts is the bug testing), this could have been done in ps2 era as far as im concerned.

      imo the folks at capcom etc are all just retarded for figuring out how to make a decent looking 2.5d fighter in the ps3 era. (arsks took even longer to be able to do this). i dont understand why it took them this long to figure out to have the game look 3d but play 2d with hitboxes and all. this was not h hard process, so i dont really understand what took them soo long,

      • Justin Archer

        Can’t tell if trolling.

      • ARMs7777

        cell shading back then you could still tell it was 3D. This looks pretty much 2D.

      • Rob Toohey

        Unreal 2 wasn’t as graphically intense as Unreal 3 is. while it can do great things and was still ahead of the pack, it has tons of obvious limitations.

  • Go2hell66
  • heatEXTEND

    Somewhere, somehow, someone’s gonna pay for that Pot redesign…

    • theSN3S

      I think Pot’s new look is pretty awesome.

      • heatEXTEND

        Saying “new look is an understatement”, would be an understatement.
        For years I’ve wondered what Pot would look like in glorious animated 3D, and now that the time is finally here, guess what, he’s a different character with a comparable moveset. I AM DISSAPOINT.

        • Demerson

          Isn’t he just wearing his military uniform? He looks pretty badass.

  • hurshbot

    no screenshots and hardly any info on venom 🙁

  • Justin Archer

    I never really played guilty gear but what the hell did they do to Potemkin?

    • Karaz

      Potemkin is canonically dead… so a redesign makes sense, but i agree….wtf?

      • Victoria Guevara

        So is Zato, yet no actual redesign (aside of some aftermatch animations) came.

      • Logan Via

        When was he killed? Was that in Story Mode? Also, is there anything out there explaining Ky’s new hairstyle?

        • d3v

          Died saving his boy Gabriel’s life from RoboKy at the end of his story in AC. Meanwhile Ky has had long hair since GG2 Overture (which hapoens before this).

          • Logan Via

            They mentioned the hair thing last night on KOFCast, but it sounded like Overture was an alternate universe or something. Now apparently Ky is ruler of the same kingdom he was in Overture in Xrd, but much younger this time. Gotta be honest, the more I ask, the more confused I get…

          • d3v

            Overture is apparently canon. Ishiwatari has stated that this game does happen 1 year after Overture (6 years after the XX games).

  • Benjamin Shaw

    What about the music…?

    • xAKUM3TSUx

      according to Dustloop all the music played in the games Loke Test are all the current themes of the characters from the previous XX games. I dont think it’ll stay this way, I just think it’s something they threw in because they’re still in the teasing stage.

      • Christopher Kelly

        Hope it does.

      • Rob Toohey

        yeah, it’s a holdover. nothing more really.

  • Deusxmachina

    Sounds great so far. Is there any chance we’ll see gameplay videos?

  • Potemkin lookin hella Panzerfaust up in this bitch.

  • Tonton Ramos

    I’m worried about the character select screen… wait the minute… I think there will be another Guilty Gear Xrd game after Sign.

    • OrehRatiug

      No shit?

  • EzequielAlvarez

    Why the fuck do they do this kind of shit?

  • $19298411

    So weird to see so much Arc info on SRK lately….

    • Oniros

      I love it!

    • $17468069

      Better than dropkick or whatever that sh*t is called.

      • KubikiriTurkojin

        i dont even understand why they show that faggot ass game on srk in the first place. that game makes smash brothers and psas look like great fighters (which they aint).

        • d3v

          Because the concept behind DiveKick is pretty fundamentally sound and actually breaks 2D fighters down to its most basic components (i.e. controlling space).

  • José Ramón Pepino Ojeda

    I’m loving the news, AND the embedded picture format.

  • Franco

    The game is looking incredible! All the re-designs are awesome! I wonder if Order-Sol will return?

    • Oniros

      Doubt it. Same as Kliff and Justice.

  • Cloak

    Definitely getting +R when it comes out, I need to get into the GG series.

  • Kal El Cool J

    Millia has a back roll, and can pick up her hair pins by hitting down over them, but any info on her health or defensive properties? Does she have a double airdash again? Is May still a loli? WHY CANT WE HAVE THIS GAME?!

  • Johnathon Otero

    bro. this game.

  • SpectralRaiden

    Most of those screenshots remind me of a CyberConnect2 game for some reason–needless to say, it looks damn beautiful! I never really played GG, but this seems like a good enough entry point (I already know most of the backstory).

    This makes me wish CC2 would enter the Competitive Fighter market; With JoJo’s Bizzare Adventure All-Star Battle, they seem to be kind of doing just that though, I guess?

    • KubikiriTurkojin

      cc2 sucks, their fighting games suck and naruto sucks. their games have good looking characters, thats as far as ill go to give them props. they sure as hell dont look xrd good.

      • SpectralRaiden

        I wouldn’t say CC2 sucks;however, I will admit that their Naruto Storm series and .hack//Versus are extremely underwhelming–they’re basically fanservice games with bland gameplay.

        I’ve heard that the first Ultimate Ninja series was more technical though.
        JoJo’s All-Star Battle seems like it will go over well with competitive fighters. I will admit that Xrd-SIGN- looks way better than STORM.

  • WrathChild

    I should take those last few May screenshots and show them to my friends. The looks they’ll give me when I tell them they’re not from an anime will be priceless.

  • Guest

    Her changes to the movelist sound great as well especially that backroll. Hopefully her health isn’t low anymore. I think the tools she has can make up for that though.

  • Slayven19

    New Millia Rage looks great I’m glad they gave her a new design. Regardless if everyone likes it or not they need to take some risk and quit playing safe with designs.

    Edit: Now that I think about it Millia reminds me of that russian looking chick from Galaxy Express 999. Anyone else notice this?

    Well Millia is russian so her design makes even more since now me thinks.

    • Scott Walker

      You have a good eye for detail. Perhaps Millia Rage’s alternate costume is a love letter to that series. I haven’t seen that show in a minute. I got about 30 more episodes to watch before I finish that show. I need to check out The Galaxy Railways from FUNimation too.

      • Slayven19

        Funny I thought I was the only one who noticed it, but its nice to know that I’m not the only one who did :). But yeah if you haven’t finished the series then by all means do it when you have the chance.

  • FlyinJew

    Holy shit Potemkin looks like Panzerfaust.

  • Unemployment Master

    GG had the best 2D graphics of all time.
    GGxrd has the best 2d graphics of all time.

    I hope Johnny is able to pick up his coins like Millia is able to pick up her pins.

    Overall, XXX out of 10, would buy.
    (You all can’t see, but I’m flying in my chair while I type this. Pure hype as energy.)

  • Scott Walker

    It sounds like they really went all out in the graphics department, and technical aspects for FG community. Will it have GGPO? Playable demo coming out anytime soon? Arc System Works is really doing it big this time of year.

    • d3v

      We won’t know until Arc announces a console release.

    • Rob Toohey

      Arc’s general netcode in both BB, and P4A was astounding and that wasn’t GGPO.

  • TJ

    sounds really good, now just put my man Axl Low in this game

  • WetNightmare

    The signature art direction is lost to this generic, garden-variety anime fare … this new aesthetic is awful. Why they felt they needed to go the capcom route and virtually abandon 2D is beyond me.

  • Kaihedgie

    Videos! Videos! My kingdom for a video!

    But naw. I would like to see videos though :T

    • d3v

      Arcade wont let people record and no one seems brave enough to do hidden camera shenanigans.

      • Kaihedgie

        Gundam Extreme Vs Full Boost has tons of recorded footage, so I don’t get their problem.

        • d3v

          Respect for Arc and Sega. Also, they seem to be treating this more than just a regular loketest. I heard they have the whole floor for it. Probably makes it easier to check for hidden cameras.

    • d3v

      We got video now.

  • Logan Via

    Goodbye Dubious Curve loops. T^T

  • Travis

    Holy crap…is that APRIL!? Wonder if she’s gonna be playable. That’d be cool.

  • ThePoopTickler

    Should the game come to Western shores, I’d like to see a fleshed out story mode. Sure many of us only care for the mechanics but it would do well to bring in some new fans to the franchise.

    • Slayven19

      I think it goes without saying it will come to the west and have a story mode. Especially after they put so much work into BB story mode.

  • $19298411

    WE GOT VIDS! http://www.youtube.com/watch?v=GEdBNhd22Dw http://www.youtube.com/watch?v=ECWJwnFPnyA Thanks to who those belong to and Little Subby for posting it.

    • R.D. Covenant


  • Pol Subanajouy

    Jeez, I don’t know Potemkin, I don’t think you have enough armor on yet. Oh who am I kidding, I love it.

  • Deusxmachina

    It looks considerably slower but thats why they have those tests. Maybe they’ll fix it later.

    • $19298411

      Do take into account people are testing things out, not really trying to go all out since it is a new game. However, the game looks about as fast as casual AC play, and reports from the people who’ve gotten their hands on it all say it plays as fast as other games in the XX series.

    • Riot

      Someone has said that in response to footage of every fighting game loc test ever.

  • N.m. Ash

    We need to get some Google Glass in there!!!

  • Barlton Canks

    Ahh, the loc test. The shaky cameras. Short clips. Blurry focus. People walking in the way. Awkward screen resolutions. How nostalgic.

  • Jordan Hoffman

    I’m more of a fan of the old style artwork which had more detail in the faces, and I miss seeing Potemkin’s head, but at least the fighting and gameplay mechanics seem nice.

    • Slayven19

      Of course you are, people are more a fan of things they grew up with and that’s how you know nastalgia is at play. Honestly it looks just as good if not better than the old artstyle but it is a personal preference to say the least.

      • Jordan Hoffman

        uh, ok, thanks for narrating my opinions for me. I guess you know me better than I know myself. Please feel free to analyze the hidden meaning behind my next set of sentences Mr. Psychiatrist.

  • Go2hell66


  • KubikiriTurkojin

    something thats making me sad is this pretty much confirms the end for 2d games 🙁

    i always hoped 3d would become able to rival 2d in terms of look, but now that it has and the end for 2d games has pretty much begun, its still a sad day imo. (im talking about great looking 2d games like kof 13/sf3 etc).

    i was still hoping for a great looking 2d samurai shodown game in the future, but ill accept a xrd looking ss game in a similar sense to ss2 with the greatest characters and none of that other gameplay bs that theyve added after ss2 in it. good gamemechanics like supers, exmoves, weapon breakers etc all in it ofcourse, but none of that other bs like slowing time down etc and excluding all the retarded characters that got added after ss64/2.

    • ZenTzen

      if SNK does a SS like this i’ll be more than happy, and if they did a Garou MOTW 2 like this i could die happy

    • El_Duderino_03

      *cough* Skullgirls *cough*

  • ZenTzen

    more vids

  • Ouryu

    Sol’s Dragon Install : Badass
    He has a form like Dante’s Devil Trigger now

  • Lawrence Ohh

    Just ONE complaint. Char roster pic is TOO SMALL! NEED MORE CHARS!!!!!