Instaburst Eyeing Early 2014 Release for League of Fighters, Project Team Expanded to 63 Members

By on August 9, 2013 at 6:18 pm

After releasing the first trailer for League of Fighters and receiving an okay from Riot Games to continue development, the folks over at Instaburst have been riding a wave of support from both the fighting and League of Legend communities. Earlier today, they posted a quick update about their progress, noting that over 400 applications were submitted just last month. This has allowed their core development team to expand to 63 members, which includes handfuls of animators, artists, voice actors, and more.

With things now calming on their end, Instaburst has set a couple of goals for themselves. First off, they want to have a closed beta ready to go sometime in 2013. After that, they are hoping to make the full release available early next year. They certainly have a ton of work ahead of them, but a combination of passion for the project, community support, and the blessing of Riot Games is sure to carry them through to the end.

If you’re interested in seeing where this project goes from here, make sure check out their official site for more details and links to their various social media platforms, which they will be using to announce new champions throughout development. We’ve included the announcement trailer below for those of you who may have missed it before.

Source: Instaburst

  • vastreammonster

    Game looks terribad. And you clowns are the first ones to think KI is bad, get a damn grip…

    • Instaburst

      Gameplay footage is extremely pre-alpha and we have overhauled the entire system since then. Now it plays more like KoF with otgs. We’re not done building the basic system though so there will be plenty more changes down the line. Next gameplay trailer will be much different, trust me ๐Ÿ™‚

      • Artekka

        Not even sure why you feel the need to respond to this idiot.

        People just want to hate on people who have dreams and are accomplishing them with friends. Something that some haters just don’t have due to their idiocy.

        • NoChart

          No. Your dreams have nothing to do with it. This is a product.

          Visually, this product is lacking. As a potential consumer of said product, this lack of visual appeal would keep me from picking it up. You lose out on revenue; ergo, you fail to make money. More than a few people have commented on this lack of visual appeal already- which is a warning sign that your “product” may not sell as well as it could. If you find yourself incapable of taking criticism and approaching these problems with anything less than a professional attitude, you will find yourself very broke very quickly. Thicken that skin of yours and man up to the flaws of your product or go write fanfiction.

          • Artekka

            I love the part about selling the product.

            I’m happy that you think I’m part of the team though. That’s awesome hahaha.

          • Guest

            He didn’t.

          • yovideogames

            you are fucking stupid.

          • spades111

            8 and maybe more people will be dumb enough to think this

      • Guest

        The artstyle’s great. It looks like a children’s book cartoon artstyle. Way more original than just another 3d (sfiv) or anime style.

        The one thing that isn’t original is the ‘tonnes of damage’. I hope it’s not ridiculous like blazblue/arcana heart 3 where combos take up literally 10 seconds which is like 1000% of the time footsies take up. And if the dexterity requirement is going to be like 5 hours training mode for one characters main combos that just isn’t good – I hope it has strategy rather than blazblue which iz combo for 10 seconds. dropped a combo. Bursts are another thing i don’t like in those games and i think it needs to die out. Here my out: bursts don’t add anything to the game there isn’t a yomi or tacticalness to it it’s simply you’re taking a lot of damage to the point you would die so you burst.

        If you can customise ie choose the specials before the game that’s a sick idea. If there’s lots of meters on the screen though that cool down bar could make the other meters too much.

        And to the persons who are inclined to attack those because they didn’t like the observations i made the facts i put forward and think they can attack people because of that can stfu in advance.

        Thanks for making this game.

      • JohnGrimm

        If it plays like KoF why does it need OTGs? OTG implies air combos which implies not KoF. Not sure what you’re getting at there.

    • Sp00ks Pls

      Sorry but nothing beats KI in crappyness!

  • shion16

    Theres tons of indie fighting games projects thats deserved the money more than this one, like Beast Fury or Yatagarasu.

    This looks like a cheap fanservice game

    • iantothemax

      What money?

    • Milton O’Bannon

      But no one is playing for this…

    • Alex Hakeshu Figueiredo

      Free 2 Play?

    • Instaburst

      We are operating on an entirely volunteer team. Don’t worry too much about the gameplay because we’ve entirely rehauled the system since the trailer. And as for the art… We hope you all will be pleasantly surprised ๐Ÿ™‚

      • shion16

        I’ll give you one chance then, make me eat my own words.
        Nothing would made me happier than that.

    • Artekka

      I’m glad you were able to read. Let’s work on the comprehending part though. It’s a little more important.

      • shion16

        mmmmm nah, what a pain Dx

  • DJKlaxx

    Can’t wait. Should be awesome.

  • Kalvin Khon

    So far what they’ve shown is bad, yes, however if their new team is worth any salt then I’m hoping they’ll at least be able to give us something presentable. After seeing games like skullgirls and yatagarasu they better be able to produce something of similar quality otherwise it’ll be nothing more than fanservice.

  • Rolando Chavez

    i hope they make the inputs more complicated

  • Evil Hayato

    I find it funny they claim to use original artwork when they are reusing the VS series hit sparks and fireball effects.

    • Hunts Rattata

      I believe those are just placeholders.

      • Evil Hayato

        If thats the case then I retract my statement. If not and it ends up in the final product I will find it ironic. I hope to see some unique effects.

        • Instaburst

          Our current special effects artist did the effects on the Stickfigure Spotlight videos ( ).

          Don’t worry. Everything is going to be original art.

          • Evil Hayato

            awesome I look forward to to the end product!

  • SaltyRD

    Not really a fan of LoL, but more indie fighting devs is never a bad thing. Good luck to them on this, and I am looking forward to what they do on their next project if they pursue one.

  • d3v

    Not liking the concept of having cooldowns for moves. Especially not as long as the ones shown in the trailer.

    • Nael

      As dumb as it is, it’s going to placate the casuals who think “spamming” is a scourge in fighting games.

  • Dubsys

    Awful art, Awful animations, Cooldowns for specials, sprites floating through the air, not even 25% with a super for “tonnes of damage”, “summoner spells”, what a joke.

    • Justin Archer

      Then make your own game and have everyone else tell you how dumb your idea is. Maybe if you at least tried something drastically different your life wouldn’t be such a bore.

    • SaltyRD

      It’s pre-alpha, why are you expecting a finished product? Are you daft?

  • J.D SRK

    C’mon guys do it, bring them Riot guys to the FGC ๐Ÿ˜€ ๐Ÿ˜€


    i hope this plays more like street fighter, and less like mvc3/blaz blue string combos.

  • samirerre

    i love it when indie gamers step in to make thiere own games and try to do what current companies forgot why they made games in the first like yatagarasu,beast fury,skull girls,fright night,and this promising game all hype me up.

  • Sanger Zonvolt

    I’m quite excited to see the final product, especially now that the team as expanded.

    Riven is a must for a fighting game.

  • Trevor Clarke

    Looks like Ark System Works type stuff… aka I’m not gonna play

    • Vosetri

      How does this look like Arc System Works?

    • Justin Archer

      lol you’re dumb.

    • Guest

      Lol at the dumb people thinking you mean artstyle or something rather than ark system’s notorious ‘tonnes of damage’.

  • Pandamanana

    The problem with this game is it isn’t it’s own IP… I know being based on LoL will give it a ton more publicity, but if you think the game will actually go farther than just introducing LoL players to fighting games, then they probably should have designed their own characters… I feel in the long run that would be more effective, both as a creative outlet and as a way to allow them to sell this as a product without Riot getting involved.

  • Jordan Hoffman

    what the hell is people’s obsession these days with seeing little girls fight? Is that really more entertaining than someone who actually looks like a fighter???

  • Syltphademus

    It’s pretty obvious how many of the people here don’t play league/follow it’s trends. Let’s clear up some misconceptions:

    Cooldowns on abilities is supposed to be reminiscent of the cooldowns in the game. You can’t spam all of your spells in the game every second, why would you be able to do so in this?

    The ‘Tons of Damage’ is a joke from a Riot employee, Phreak, who always claims every champ will do tons of damage with just one or two items. It’s a joke.

    This game IS fanservice. These characters aren’t original or unique. They’re taken from the game League of Legends. Someone wanted to take the characters from League of Legends and put them in a fighting game.

    Can we now treat this game with the proper respect and upload someone for being able to take a cool idea, get it through a massive companies legal services, and even get started on the game?

  • a fighting game with cooldowns? THATS WHAT I’VE BEEN TALKING ABOUT T__T balance