Sakurai Says New Smash Bros. Won’t Include Story Mode or Fighting Game Characters

By on July 27, 2013 at 4:55 pm


Sakurai has been answering a lot of questions about what the new Smash Bros. will contain… or perhaps we should say what it won’t contain. Sakurai unfortunately deconfirmed cameo appearances from any fighting game characters; bad news for us here in the FGC. Supposedly they already fill a role defined by their original fighting game moves. As a result, they won’t necessarily fit well in Smash, which fills those roles with other Nintendo characters instead.

“The biggest feature we look at in Smash Bros. is, ‘What does this character bring to Smash Bros. that other characters don’t?’ If you look at… someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘this guy does what this guy already does. He fills the role that this character already has. So while you may like this character and he’s interesting, that doesn’t really merge well, here.”

Sakurai also said that we wouldn’t be seeing a story mode in the new Smash title. Why? The internet. Apparently information spreads so fast that Sakurai feels it ruins the experience of a story mode.

“Unfortunately, the movie scenes we worked hard to create were uploaded onto the internet. You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I’ve decided against having them.”

New characters for the upcoming Smash title haven’t been revealed since E3, though Sakurai has said that the game will have some sort of character customization that will allow you to alter the physics properties of individual moves. We will bring you more information about the upcoming Smash title as it becomes available.

Source: Games TM, My Nintendo News

Angelo M. D’Argenio A.K.A. MyLifeIsAnRPG got his start in the fighting game community as a young boy playing Street Fighter II in arcades down at the Jersey Shore. As president of Disorganization XIII, he travels the convention circuit presenting a variety of panels from discussions on gamer culture, to stick modding workshops, to fighting game comedy acts. He has a passion for looking at the fighting game community from an academic standpoint and has completed several studies on effective fighting game learning and the impact fighting games have on social circles. A six year veteran of the gaming industry, he also writes for Cheat Code Central and is a lead game designer for Ember Games. On Tuesdays, you can find him getting bodied by Chris G and getting mistaken for Seth Rogen at The Break.