Christian Svensson Volunteers to Step Down During Capcom’s Staff Reorganization Christian Svensson Volunteers to Step Down During Capcom’s Staff Reorganization
Polygon reported earlier this morning that, amid a restructuring of staff, Capcom’s Senior Vice-President Christian Svensson has voluntarily left the company. He released a... Christian Svensson Volunteers to Step Down During Capcom’s Staff Reorganization

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Polygon reported earlier this morning that, amid a restructuring of staff, Capcom’s Senior Vice-President Christian Svensson has voluntarily left the company. He released a short message via Facebook that reveals he’s leaving amid lay-offs.  “Sadly, I’m not the only one affected by the reorganization today,” he wrote. “Over the next few days, I’ll be gathering resumes from as many as I can and will be sending them out to my contacts around the industry to see if there’s a ‘love connection’ to be made.”

“I’ve had the opportunity to interface with the best fans any company could ever hope to have. I know that I wasn’t always able to deliver what they wanted, but I promise that I did my best to champion their needs and wants. So thank you to the fans who made my job rewarding, challenging, and, if nothing else, interesting.”

Svensson was frequently in touch with the various scenes that support Capcom’s properties, including the fighting game community, and made it a point to visit Capcom-Unity’s forums to respond to fan questions and requests on a regular basis. Little information regarding other changes has been relayed officially by Capcom themselves.

We would like to wish Sven and all others touched by these proceedings all the luck in the world as they move forward.

Source: Polygon via Patrick Miller

  • http://whatistheexcel.com/ Exy

    Correct me if I’m wrong, but didn’t he do the least amount of damage at Capcom during his tenure?

    • Mark Lapasa

      I am guessing he was the guy behind selling DLC SFxT for content already on the disc. That, and failing to make SFxT a top seller.

      • Amer1ka

        He was mostly a US community rep and communication liason between the US and Japanese Capcom offices. So no, he wasn’t responsible for any of that yet he had to bare the brunt of the ire from fans since he was the “face” of the western side of Capcom. Him and Seth before Seth stepped down a while back anyway.

  • Chase Flowers

    He was tired of people asking about the Marvel patch.

  • Very Oldman

    The layoffs are to offset RE6, and Sven is volunteering to step down now and trying to help those who got laid off instead of waiting for the axe later.

  • AriesWarlock

    Not Svensson :(

  • Victor Thammavong

    Then he goes off to work with Double Helix Games on Killer Instinct.

    • locazo87

      As pc gamer I followed Sven career well, and one of the most known characteristic about him is he always look for any capcom game to reach any console out there. Thanks to him, theres many capcom games in PC, I cant imagine to see him working on a console exclusive game. And less when that game is gonna be sold in pieces. I hope he will get something better.

  • RomanceHD

    2012 – Seth Killian
    2013 – Christian Svensson
    2014 – Yoshinori Ono

    • Rock

      I wish. I’d gladly trade Ono to get Seth and Sven back.

    • defghui

      dont forget mr. inafune

    • stephendeo

      Yoshinori Ono does not usually volunteer but when he does he spits out street fighter series!

  • Rohan Mayers

    I am guessing that in light of Sven’s leaving Capcom, SFxT, CFE, and CvS2 will no longer be coming to the PSN?

    Sven you seems to be a nice and ok guy but it is clear that you and Capcom USA have no power. In one of my earlier threads you said that Capcom does not have the rights to bring CvS2 and CFE to the PSN; however, about two months later Capcom Japan brough it to the Japan PSN without your knowledge. My only issue with you is that sometimes your words and actions does not go hand in hand. For example, you mentioned that Capcom USA owns SF2 yet you did not release SF2 series on the PSN just because we already had SSF2THDR. SF2 series is on the Wii VC.

    Overall, thank you for answering my question and I hope you find a company that respects you and where you have more influence. Best wishes. You are a cool guy.

    • Thomas Manson

      Capcom USA owns Street Fighter, but Capcom Ltd. (the Japanese company) owns Capcom USA.

      It’s a weird situation.

      • KubikiriTurkojin

        wow, that is some bs policy right there.

        • Thomas Manson

          I’m sure there’s some BS reason for it as well.

  • Troy Hillary

    quite interesting

  • Martini Whoelse

    SFXT has the highest profit margin from any Capcom fighter.
    It’s also like UMVC3 where people continue to buy it.
    It’s only problem is the number of children in the FGC who go with the meme of the game being bad without having a clue.
    The re-releases Sven pushed for on behalf of the community generally didn’t do that well.
    That aside other big companies (not just Capcom) are generally making losses because of used games which is why free to play and microtransactions are the new trend.

    • Mark Lapasa

      I must be one grown up 30-something FGC man-child then. After that first week wasted playing SFxT, only to end up trading it in for 50% store-credit, I must have missed that clue you are talking about. Highest profit margin != Success

      • O. G. King Haggard

        From the corporate standpoint, it does equal success.

        If you only spent a week playing SFxT, I dunno how qualified you are to judge it. No offense, but the vast majority of FGC mainstays who have been playing the game since the beginning all attest to how good it is.

        Me, personally, I don’t play it, but the game is definitely a clear-cut case of “you pissed the fans off once, so they no longer want a good game, they just want you to burn for your transgressions,” which is really lame all in all…

      • EnkiduV3

        the newest version of SFxT (free online patch, btw. You seem the type that will just attack something with no knowledge of the facts) really fixed the game. I agree that it was pretty bad when it first came out, but it’s playable now and did indeed make the company quite a bit of money. Making money = success.

        • Mark Lapasa

          Alright EnkiduV3, I’m gonna give SFxT another chance. No way am I gonna buy the game brand new so I’ll see if I can pick it up in the bargain bin. It’s presumptuous to say I attack SFxT with no facts given that my experience was I was hype prior to release, I bought it, then I shit on it after it was below expectations. Maybe the patched up version might be worthwhile playing.

          Since we’re talking about me attacking with no knowledge of facts, maybe you might be doing the same. Even Capcom themselves acknowledged SFxT was not “Making money = success”. See http://www.joystiq.com/2012/05/15/street-fighter-x-tekken-sales-fall-short-of-capcom-expectations/

  • Monster637

    Capcom usa had not one amount of sway with the japan offices games or developers, everything fell on deaf ears,,,,,,Capcom USA is just the fallguy/shill

  • Yan Zhao

    Welp, there goes the last decent guy in Capcom.

  • FOHBUS

    truth that capcom sucks now. no one wants to work for that trash hole. after umvc3 i dont blame them.

    • Guest

      i agree

      sf4 is shit, umvc3 is the worst game ever made and even a retard can
      play that turd. Also mvc3 offical killed the marvel series with being
      whatever the fuck it is. And sfxt is a turd as well.

      • FOHBUS

        i still pretend sfxt doesnt exist..

        • JasinWalraven

          cool. im very impressed by what you dont like -_-

          • FOHBUS

            if your trying to defend sfxt,umvc3, those are sorry ass excuses of a game. ST2 is better then both of those. in my opinion, capcom should stick to sprite based games for fighting because it works!! fuck this pretty 3d polygon shit era, same goes for movies and everything else.

          • O. G. King Haggard

            The polygons and sprites have nothing to do with the game play. You do realize that, right?

          • ReoAyanami

            You are welcomed to stay in the past.

          • KubikiriTurkojin

            in the past? with whats possible now with 2d art in fighters, the games would look marvelous (think highest quality anime movie but as a game).

            but even 3d can do that now for the next gen, as ggxrd proved. im still a sprite/2d lover, but when games have great graphics and a great artsyle (something sf4 missed, looks like an ugly american comic instead of that gritty sf3 look, which was the best sf art ever done, along with the hf art that looked like the 93/94 anime).

            if done right this next gen seems to be able to produce characters in 3d as good as they would look in 2d hd. the bg’s though are lacking from the small bit ive seen from ggxrd.

            most important part is gameplay seems intact. they did it with sf4, almost. if possible, i woud like input lag to disappear so that i can actually play sf the way it was supposed to be played and the way it was played all along before the sf4/ps360 era. i want to be able to do last second dp’s a milimeter before getting hit by a rush punch/blanka roll/ headbutt etc. the first thing i hated about sf4 was the input lag, last second reactions are gone, that sucks badly.

            fighters are pretty much execution, reactions and mindgames. without last second reactions a big chunk of what makes sf or what makes a fighter in general is pretty much gone.

          • EnkiduV3

            Wtf is ST2? Did Capcom make a sequel to Super Turbo that I don’t know about?
            No sprite based game has sold as well as SF4, MvC3, or SFxT in the past decade. Things change, technology improves, and companies upgrade the graphics regularly. Even KOF isn’t sprite based anymore. Those characters were 3D models to get the lighting and shadows correct and then made 2D.

          • Yan Zhao

            *facepalm*

            Do you even understand what a sprite is? KoF 13 has sprites.

          • Guest

            *facepalm*

            i was talking about capcom, where did u get KOF from?

          • Yan Zhao

            “Even KOF isn’t sprite based anymore. Those characters were 3D models to get the lighting and shadows correct and then made 2D.”

            Reading isnt your strong point I see.

      • thatguy

        what games do you even play?

  • Rohan Mayers

    Sven should go work for Microsoft and transition GFWL into Xbox on Windows to be a real alternative for Steam. Or he should go work for Disney and lead the buy out of Capcom.

    • locazo87

      GWFL alternative to steam?? LOL!!!

    • locazo87

      Im sorry for the LOL thing but sven was the guy that convinced capcom to drop GFWL for Steamworks. That was a good move, and I hope to see Sven in any company there except Microsoft, cause they will take any trace of honesty from him.

  • BlackMasamune

    Next up, Capcom banning tournaments from streaming their games.

  • locazo87

    The only guy from capcom that answered on Capcom Unity forums. What a loss.

  • Oniros

    He brought us Street Fighter Alpha 2 on GOG…ON DRM-FREE GOG! Kudos to him for that; hopefully he’ll find a position with lesser restrictions from clueless old Japanese folk in suits.

  • GC001

    These things happen all the time.

    What people don’t understand is how fluid the gaming developer companies are…

    Forget about the idea you’re going to be working at 1-2 companies your entire career… It’s going to be more like 6, 8, and 10 minimum by the time you hit the 20-year mark.

    You would think with record profits in years past that developers’ jobs would be secure? WRONG!

    The videogame industry has got to be one of the least-stable sectors of entertainment. Companies constantly get formed around a project or two and then vanish…. Successful independents get bought out by big publishers and THEN vanish. Game coders and animators get laid off all the time.

    (Not many years ago, there was a huge push by colleges and universities to recruit students for computer animation and gaming development degrees. This resulted in a huge flood of undergrads with no experience, no presentable portfolios to show that would get them hired by ANY company, and in general empty promises and large student loans to pay off.

    (Moral of the story: Don’t believe all that the schools tell you. It’s their business to recruit PAYING students and many of these places are run by both flakes and/or scam artists. Best thing to do is talk to people who’ve been through the programs for more realistic assessments and see how people got jobs in the industry they were educated for — IF they did at all! Schools can and DO lie about their job placement stats and fudge figures to make themselves look better.

    (Post-K-12 education has become such a huge, clusterf^c! of a racket in the States and is tremendously overpriced and overrated many times for the amount of money that gets spent. There are not as many other sectors outside of federal government, lobbying, and the mainstream news media that are anywhere near as corrupt as education has become… The crookedness is downright satanic.)

    I remember a number of small developers that made splashes in the mid-1990s… They’re long gone — development teams broke up generally before or during the process of the companies and their IP’s being bought by larger companies. This happened to Shiny Entertainment (Earthworm Jim series) and Lobotomy (Powerslave for PS1 and Sega Saturn, Duke Nukem 3D on Sega Saturn, Quake on Sega Saturn). If anything, success in the videogame industry almost guarantees your company will be assimiliated by a larger developer/publisher and be a completely alien place to work at within 2-3 years of acquisition.

    This developer life-and-absorption/dissolution situation was much less fluid before the PS2 era when game development costs weren’t as astronomical as they are now.

    Some serious soul-searching is going to have to be done if certain companies are going to survive.

    I hope the indies do seriously inject some blood into gaming… Support has to be there for them, too. As lovely as “Angry Birds” was in its success, I prefer games with a bit more depth. They don’t have to utilitze 100% of a console’s resources but replayability and some novelty is much appreciated.

    The graphics on the late 1970s and early 1980s games are downright Stone Age compared to the polygons and hi-res scanned artwork that’s standard today. Funny thing is that many, many people still go back and replay Donkey Kong, Pac-Man, Centipede et al fairly often. Street Fighter could be added to that list by now, too. I wonder how many of the ultra-sophisticated will still be played much in a decade. I somehow think the less-sophisticated games will do better.

  • d3v

    As much as hating on Capcom is the “cool” thing to do, alot of good things came in during Sven’s tenure. Stuff like near arcade perfect HD re-releases of classic fighting games, the Ducktales rerelease (his pet project), Capcom USA using GGPO netcode, MSH vs SF being recognized for the horrible game that it was, etc.

    Sven’s guiding hand at Capcom will be missed.