Yatagarasu Attack on Cataclysm Team Adds GGPO Support, Fundraising Campaign Adjusted Yatagarasu Attack on Cataclysm Team Adds GGPO Support, Fundraising Campaign Adjusted
When Nyu-Media’s Indiegogo campaign for Yatagarasu Attack on Cataclysm was first launched, community members were curious as to whether or not the development team... Yatagarasu Attack on Cataclysm Team Adds GGPO Support, Fundraising Campaign Adjusted

yatagarasu-aoc-title

When Nyu-Media’s Indiegogo campaign for Yatagarasu Attack on Cataclysm was first launched, community members were curious as to whether or not the development team would utilize the GGPO netcode for online play. Developed by our very own Tony Cannon, GGPO allows players in areas without high-end internet capabilities (i.e. anywhere outside of Japan) to enjoy “lag-free” gameplay, a key component when it comes to making netplay in fighting games an enjoyable experience.

Initially, the developers said they were developing their own netcode, but would look into GGPO as a possibility thanks to the numerous suggestions that they do so from fans in the United States. But according to an update from Nyu-Media just this morning, it appears they have done more than just consider the option and now intend to fully implement network tool in Attack on Cataclysm.

As this did not factor into their plans when creating the aforementioned fundraiser, a few details have had to undergo some slight tweaking, most notably the stretch goals and tentative release date. GGPO implementation will now be the game’s first stretch goal and the original release window of February 2014 will have to be pushed back slightly.

The development team also mentions that if they run into significant problems with GGPO, a version of Attack on Cataclysm without the latency tool will be released first to bypass any further delay, with support added later on when the issues are worked out. Their full message has been included below.

Hello, this is Shiza from the Yatagarasu dev team.

Thank you to everyone who provided feedback regarding GGPO. It was especially useful for us to learn that Internet latency is a problem for players in the US.

Implementing GGPO in Yatagarasu Attack on Cataclysm should be possible. We had originally planned to test GGPO during development, but now we have decided to actually go ahead and use GGPO in Yatagarasu Attack on Cataclysm.
Fitting GGPO into the current development schedule and budget is difficult because we already have a large number of features and improvements planned. So, we will make revise our campaign as follows:

  • GGPO will be added as our first stretch goal.
  • We will have to extend the release date slightly to allow time to add GGPO.
  • We have not fully tested GGPO yet, so it’s possible we may encounter technical problems that will delay the release. If it looks like there will be significant delay, we will release the game first without GGPO and then add it as soon as the implementation is completed (it may be as soon as a few days.)

Please understand that this is the most practical way for us to proceed. We hope that this will address any concerns about the experience of online matches in Yatagarasu Attack to Cataclysm.

Thank you for your sincere feedback and for your support!

Shiza
Yatagarasu Development Team

Yatagarasu Attack on Cataclysm’s fundraising campaign currently sits at $18,323 with thirty-nine days left to reach their initial $68,000 goal. Feel free to visit its official page for details on what you can do to help. The changes mentioned above will be added sometime today.

Source: Nyu-Media