Masahiro Sakurai Discusses Balance Patches in Super Smash Bros., Says He’s Not Opposed to Downloadable Content

By on June 26, 2013 at 10:10 am


French website Puissance Nintendo recently sat down with Super Smash Bros. director Masahiro Sakurai to discuss the upcoming title. The interview touches on a variety of topics, including Sakurai’s thoughts on downloadable content, the possibility of Super Smash Bros. receiving balance patches after its initial release, and more.

While talking about the large amount of content he tends to include in games he oversees, most notably Kid Icarus: Uprising, Sakurai mentioned that he isn’t necessarily against releasing downloadable content to further the lifespan of a title but rarely has time to think about it during development. He cites liking the expansions released for Fallout 3, so it’s possible we may see the next Super Smash Bros. employ a similar structure after it’s released.

Sakurai was also asked about the possibility of Super Smash Bros. receiving patches, balance and otherwise, to adjust the game for dedicated players. Though he sees balance patches as important to sustaining the game, he also hopes players take the time to decide for themselves whether a character needs adjusting rather than jumping on popular opinion. Sakurai finishes by admitting that the development team will have to take all of this into account should they begin work on such updates.

The rest of the interview includes interesting discussion regarding Super Smash Bros.’ development on two separate platforms, Sakurai’s dedication to overseeing all aspects of the title’s creation, the lack of a Subspace Emissary type of story mode, and more, so be sure to follow the links below to check out the entire piece for yourself.

Sources: Puissance Nintendo (French), NeoGAF (English translation via Kurtofan)