Injustice: Gods Among Us v1.05 Patch to Include Various Scorpion Changes, Available on July 2 with General Zod

By on June 25, 2013 at 5:58 pm


Patches have been applied to Injustice: Gods Among Us with the release of each downloadable character, and General Zod’s appearance on July 2 will be no different. The Kryptonian warlord will be accompanied by the v1.05 update, which is set to include a number of changes for the subject of this week’s hot button issue, Scorpion. It will also feature balancing for a handful of other characters and general gameplay fixes like corrected frame data.

The entire list of patch notes has been included below courtesy of the official Injustice website, so feel free to check them out and let us know what you think of the various tweaks in the comments.

General Gameplay Fixes

  • Additional frame data corrections.
  • Slightly reduced opponent tracking on Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox Metropolis’ Hover Drones when thrown by a power character.
  • Normalized the splash hitbox of the Arkham/Joker Asylum Chandelier when thrown by a power character.
  • The input buffer window when using an Interactive Object inside of a combo with Medium + Hard Attack has been adjusted to prevent some unintentional attacks from happening.
  • Universal improvement to everyone’s Down+Medium attack
  • Made it harder to combo off the headslam on the Ship Interactive Object in the upper level of the Fortress Of Solitude.


  • The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.


  • The Raging Charge (Back+Forwad+X) can no longer be parried


  • You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)


  • Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.

Black Adam

  • The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.
  • Slightly increased Black Adam’s combo damage scaling.


  • The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+8).

The Flash

  • The speed of The Flash’s Forward Dash has been increased.
  • Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.

Green Arrow

  • There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3)  and Light It Up (Away+2, 3) combo is blocked.

Harley Quinn

  • The Bag-O-Tricks (Character Power) now recovers faster.
  • There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove.
  • The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.


  • The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.
  • The Joker’s Wild (Character Power) parry is active for 4 more additional frames.

Killer Frost

  • Slightly increased Killer Frost’s damage scaling on combos
  • Freezing Cold (character power) now has 10 additional frames of recovery.


  • You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)
  • The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.


  • Staff Stance Down+Light is now +3 on block (down from +6).


  • Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.
  • Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).
  • Teleport Punch (Down + Back + 3) now has more recovery time when blocked.
  • Slightly adjusted the Teleport Punch (Down+Back+3) speed
  • The Teleport Punch is now a High attack and has slightly more recovery when it misses.
  • Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)
  • Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.
  • The Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther. (Editor’s note: Hector Sanchez has confirmed that this only applies to the meter burn version of the move.)


  • The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.

Solomon Grundy

  • There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).


  • Kyrptonian Crush (Supermove) now does 4% less damage.
  • Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.


Source: Injustice, Hector Sanchez via ddmagnas and Daniel A.