No Tripping in Next Super Smash Bros., Speed Somewhere Between Melee and Brawl, Limited Third-Party Character Appearances

By on June 13, 2013 at 2:58 pm


After Nintendo revealed the next Super Smash Bros. game, many in the competitive community were left wondering how the title will stack up to its predecessors, Melee and Brawl. Fortunately, we now have a bit of insight on this matter thanks to Kotaku’s Jason Schreier. During a recent interview with director Masahiro Sakurai, Schreier asked about two key topics: the random tripping mechanic added in Brawl and changes they are looking to make in the next installment.

The first was met with a simple, short answer: tripping will not return. In regards to what they are changing in the upcoming title, Sakurai initially cited the differences between Melee and Brawl. The former was created more for seasoned video game players while the latter was toned down a bit to appeal to the casual crowd the Wii targeted. As they are no longer in a position of having to worry about beginners, Sakurai expects the overall speed of the next Super Smash Bros. to fall in-between the previous titles.

Schreier also touched on third-party guest appearances, something we’ve seen Nintendo pursue gradually with Sonic and Solid Snake in Brawl and now Mega Man. While Sakurai couldn’t talk specifics, he said the cast won’t have a significant third-party presence and that the Blue Bomber should be seen as a special case.

A long-form version of Schreier’s interview with Sakurai containing this and other information will be featured on Kotaku in the near future, so stay tuned.

Sources: Kotaku (123), tip via Nicholas P.

  • GCBill

    No random tripping was the one thing EVERYONE wanted. My confidence in this installment just got a boost.

  • ExHaseo

    No tripping? Welcome back to being relevant Smash.

  • Kevi Johnson-el

    Awww yeah!

  • Tekknight

    LOL I’ve been posting for the longest on Sakurai’s twitter about tripping and the balance b/t Melee and Brawl’s physics. The only other request I made was to balance the characters on a 1 on 1 level, not worrying about what’s overpowered in a group.

    • chipsndips

      The game is made NOT for 1v1, but for large free-for-alls and team fights. All factors must be taken into account. This isn’t Street Fighter: Nintendo Edition.

      • metaxzero

        But characters balanced for 1v1 are more than likely going to be fair in Free for All. Whereas balancing for free for all, we’ve generally had crappy balance. Though that may moreso be because Sakurai tended to be high as a kite when it came to some decisions.

        • R.D. Covenant

          I cant say I agree. Look at games like Marvel. It’s all about synergy. Two characters that can be average/balanced on their own can have overwhelming abilities together. 1v1, 2v2, and free for all all need to be looked at when balance is concerned.

          • Louis Lam

            Free for all is nothing like tag team. Like my post above explains, there’s no way to truly “balance” free for all.

          • R.D. Covenant

            There’s a reason I separated 2v2 from free for all. And again I disagree. Are you really saying that you can’t see how some moves are great for 1v1, or how some abilities are better suited for bigger matches against more opponents? Just look at things like final smashes. How useful they are vary depending on the amount of opponents and the size the stage.

            Can they perfectly balance every thing? I seriously doubt it; there are too many strategies to cover every single combination, but that is no excuse to ignore obvious issues and not even attempt to do balance that aspect.

      • Louis Lam

        You can’t “balance” for free-for-all, when people are playing to win the best option is to team up on a single player one by one until it becomes a one on one and when people aren’t playing to win then theoretical balance is useless. When 1v1 is balanced doubles will almost certainly be too.

        And Protip: There are more fighting games than Street Fighter.

      • Tekknight

        Exactly what metaxzero and Louis Lam were saying. When you balance for 1 v 1, Free for all and 2 v 2 tend to be balanced as well. A good example is Ness’ B. PK Flash was made to catch those already engaged in a fight or with great timing, returning to the stage. However the speed of the move, and the delay before detonation made it useless in 1 v1. Same with certain Final Smashes. Good for crowds, crap 1 v 1. Most people play with stock. At SOME point it becomes 1 v 1. No one wants to be disadvantaged then. And again, when 1 v 1 is balanced, more often than not free for all is too.

  • I want to believe this, but will only when I see it. And because Kotaku is a terrible source.

  • RomanceHD

    I just want Roy

  • GrimeDoc

    Fingers crossed on Link being a tournament viable character this time round, but judging from past endeavors, I won’t get my hopes up just yet

  • Louis Lam

    Day one buy for 3DS but with Air Dash Online, Melee Online, and Project M all under development it’ll still take more than absolutely stunning aesthetics and half-catering to get me on this in the long term, and even more to get me to buy a Wii U.

    Everything’s looking in the right direction so far and I’m looking forward to seeing more.

    • Marvin Choi

      No one’s going to play any of those mods once Smash 4 comes out.

      • Louis Lam

        Air Dash Online is an indie game by Mike Z and a whole bunch of other FGC/Smash/Art/Music/Programmer dudes.

        Melee Online isn’t really a mod, it’s a special version of Dolphin (Wii GC Emulator) on PC that optimizes Melee for online play, while also improving Netplay for the Dolphin main branch.

        Project M is going to keep doing what’s it’s doing with it’s steady of Melee/Brawl/New Players and unless Smash 4 sucks Brawl’s going to be the only thing that’s going to be hit by Smash 4.

        • Marvin Choi

          I honestly didn’t realize they weren’t all mods.

          Air Dash Online, from what I am seeing now, will probably be its own thing.

          Melee Online and Project M aren’t going to ever be mainstream in any fashion, which means they’ll never have a decent tournament scene.

          • Louis Lam

            Obviously it’s not going to be as big as any of the other tournament scenes, but Project M has a steady stream of new people coming in right now with ~100 entrant tournaments max and it’s only in demo form.

            Melee Online isn’t really it’s own game or scene, it’s just a way to (obvious) play Melee Online with other people, and there’s a few 100+ Facebook/Steam/Skype groups using the default mediocre Dolphin netplay right now, and honestly that’s more than enough to play online with especially since there’s a lot of room to grow.

        • Nap1400

          Air Dash Online isn’t by Mike Z, he’s just acting as a consultant. The lead developers are mostly pro Smash players like M2K.

          • Marvin Choi

            Oh it’s by M2K? Then fuck that game.

  • Snow Loss

    ” the cast won’t have a significant third-party presence and that the Blue Bomber should be seen as a special case.”
    I really hope this doesn’t mean that Snake got cut out, but he probably did.

    • Awsumpossum12345

      I love how you didn’t mention Sonic. I hated him too. Snake was my main for a while.

  • AugustAPC

    I hope Sonic comes back.

    I wanna main the Blue Bomber and the Blue Blur… and Link.

  • anthony apduhan

    3rd party characters limited? At least you could include 4 Megaman is here so how about putting Snake or something new like Simon Belmont, Pacman or Lloyd Irving and Sonic.