No Tripping in Next Super Smash Bros., Speed Somewhere Between Melee and Brawl, Limited Third-Party Character Appearances No Tripping in Next Super Smash Bros., Speed Somewhere Between Melee and Brawl, Limited Third-Party Character Appearances
After Nintendo revealed the next Super Smash Bros. game, many in the competitive community were left wondering how the title will stack up to... No Tripping in Next Super Smash Bros., Speed Somewhere Between Melee and Brawl, Limited Third-Party Character Appearances

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After Nintendo revealed the next Super Smash Bros. game, many in the competitive community were left wondering how the title will stack up to its predecessors, Melee and Brawl. Fortunately, we now have a bit of insight on this matter thanks to Kotaku’s Jason Schreier. During a recent interview with director Masahiro Sakurai, Schreier asked about two key topics: the random tripping mechanic added in Brawl and changes they are looking to make in the next installment.

The first was met with a simple, short answer: tripping will not return. In regards to what they are changing in the upcoming title, Sakurai initially cited the differences between Melee and Brawl. The former was created more for seasoned video game players while the latter was toned down a bit to appeal to the casual crowd the Wii targeted. As they are no longer in a position of having to worry about beginners, Sakurai expects the overall speed of the next Super Smash Bros. to fall in-between the previous titles.

Schreier also touched on third-party guest appearances, something we’ve seen Nintendo pursue gradually with Sonic and Solid Snake in Brawl and now Mega Man. While Sakurai couldn’t talk specifics, he said the cast won’t have a significant third-party presence and that the Blue Bomber should be seen as a special case.

A long-form version of Schreier’s interview with Sakurai containing this and other information will be featured on Kotaku in the near future, so stay tuned.

Sources: Kotaku (123), tip via Nicholas P.