Injustice: Gods Among Us v1.04 Patch Notes Released

By on June 4, 2013 at 6:33 pm

The folks behind Injustice: Gods Among Us just released patch notes for the v1.04 update that appeared online earlier today with the game’s third downloadable character, Scorpion. Much like Lobo and Batgirl before him, Scorpion comes with a brand new compatibility patch that brings everyone up to speed and provides tweaks to the game’s balance.

The full list of patch notes has been included below, so feel free to peruse it and let us know what you think of the changes.

General Fixes
  • Added Scorpion Gameplay Functionality. (NOTE: Scorpion character available now to Season Pass holders; Available 6/11 for purchase)
  • Fixed issues where the game camera was obscured during Batgirl’s Supermove when the opponent was in a corner
  • Human players can now correctly perform a wakeup on the first available frame
  • General Online Stability Improvements
  • Adjusted Frame Data for Block Advantage on Multiple Hit Moves
  • Additional Miscellaneous Frame Data Fixes
Character Balance Changes

The Flash

  • With the “release check” option set to “on” in the controller configuration screen, we resolved an issue where The Flash would automatically perform the Sonic Pound special move when he was in the Running Man stance.
  • The Flash can now enhance his Lightning Charge special move with a Meter Burn option if the opponent blocks.


  • Hawkgirl’s Mace Charge attack had its block advantage reduced to -4. The Mace Charge Meter Burn is now an overhead attack and hits crouching opponents more consistently.

Killer Frost

  • Reduced the hit advantage on Killer Frost’s daggers when being performed at point blank range to +4 (from +9)


  • Deathstroke’s Sword Jump now correctly works as a wakeup attack.

Source: Injustice