Touhou 13.5 Hopeless Masquerade Released in Japan

By on May 29, 2013 at 10:10 am
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While primarily a shoot ’em up franchise, the Touhou series has never been shy about dipping its feet into the fighting genre. Titles such as Immaterial and Missing Power, Scarlet Weather Rhapsody and Touhou Hisotensoku have combined bullet hell and fighting mechanics to create some of the most unique fighting game experiences on the market.

This is also the case with the latest title, Touhou 13.5 Hopeless Masquerade. Released in Japan just this past weekend, Hopeless Masquerade is unique even among its fellow Touhou fighters in that it purely focuses on mid-air combat, lacking any sort ground game whatsoever.

In addition, the game introduces unique elements such as three faiths (Shinto, specializing in shooting range; Taoism, concentrating on fast shots; Buddhism, focusing on melee combat) as well as the popularity system, which awards timeout wins based on a popularity meter. Said meter is filled up by using certain attacks and spells and decreases when a character is hit.

If you’re still confused by all this, feel free to check out the gameplay videos below.

You can also read up more on Hopeless Masquerade in its Touhou Wiki entry. The game’s publisher, Twilight Frontier, lists a variety of online Japanese retailers who offer the game on their websites, so be sure to follow the link below if you are interested in purchasing a copy.

Source: Twilight Frontier, videos c/o wubblex, RiotSpike1 and Zork787, thanks to zferolie for the tip

D3v has worn many hats within the general fighting game community. The self proclaimed "Asian white boy" from the Philippines has done everything from arcade stick modification to match commentary. When not writing for Shoryuken's front page, D3v spends part of his time as an IT professional at an internet gaming cafe company in the Philippines.
  • gigaxbuster

    I played a demo of this once. It’s interesting

    • Micheal Holloway

      play the full game, the full game is better than the demo. trust me

  • PringerX

    It’s not as good at 10.5 or 12.3 as a fighter but it has a unique feel and some interesting systems and its worth a look, you need to run in in Japanese via applocale or else the story mode will crash

    • Fuzzy Bunny

      And they weren’t as good as 7.5

  • GHNeko

    Stealing that Time Out mechanic.

    That shit is genius.

  • Gpop

    I’ve definitely been getting into this a lot. I got a combo video for
    Koishi, the most confusing and unique character in the cast, and I’m
    planning to make a tutorial for her next week.

    You should also state that the popularity system heavily relies on offensive tactics, so dashing in a lot gives you more popularity, which just holding back to guard decreases it.

    • PringerX

      Link the cv i wanna see it

      • Gpop

        I’ll post as soon as I get home, but I posted it in the thread in the forums

      • Gpop

        Finally home, here you go:

        • PringerX

          thanks

  • Zonder88

    Playing just for the music.

  • Simply Chun-believeable ^_~ ♥♥

    Lol Never realized how quiet it is without any grunts, moans, calling out of moves, or just trash talk. Also that time out mechanic is brilliant.

  • Fuzzy Bunny

    Why didn’t Suguri ever get a front page post?

  • I’m not one for the Toohoos, but I’d be lying if I said this game wasn’t fun.

  • Micheal Holloway

    a different fighting game, but a very fun one. all i ask from the new comers is give this game a chance and learn how to play it. once you know how to fully control your character this game is a blast.

  • RunningWild1984

    I’ll never get Toehoe.

  • TempBast

    Where’s the annoying voices?

  • Jay Robinson

    Not as good as SWR

    • GO4PRO

      Not as good as IaMP

  • Gpop

    I will say that a lot will argue that IaMP iis the best fighting game in the series, and I can agree, though I’m no good at it. SWR or Soku on the other hand, is debatable. A lot of people still hate the crap out of the random weather system, since random factors are generally looked down upon, but I think HM is better than those two since it doesn’t rely on luck. The popularity system definitely isn’t as bad as weather. But that’s just me.