Official Patch Notes Released for Injustice: Gods Among Us Official Patch Notes Released for Injustice: Gods Among Us
The folks behind Injustice: Gods Among Us updated the official website today with a list of changes that were made in the game’s latest... Official Patch Notes Released for Injustice: Gods Among Us

The folks behind Injustice: Gods Among Us updated the official website today with a list of changes that were made in the game’s latest patch, which was released earlier this week alongside Lobo. As promised, nothing substantial was tweaked balance-wise, though quite a few of the changes have to do with stage interactables.

Check out the full list below and let us know what you think.

Code fixes

  • Added Lobo Gameplay Functionality.
  • Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
  • Added the ability to initiate a transition attack when the defender is at an elevated position.
  • Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.

Balance tweaks

  • Increased overall combo damage scaling after a knockdown from Interactive Objects.
  • Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
  • You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
  • The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
  • Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.

Source: Injustice via Test Your Might